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Reasons Why My Interest in 5e is Waning
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<blockquote data-quote="Ilbranteloth" data-source="post: 6550049" data-attributes="member: 6778044"><p>Yes, but the general guidelines are that you can sell any item for 1/2 its stated value. So it doesn't take much effort to double the prices given.</p><p></p><p>As far as consistency, I think that inconsistency in buying and selling magic items is quite acceptable. Sort of like buying and selling stuff on eBay. You never know what the market's going to be like that day. Totally appropriate.</p><p></p><p>We generally don't roleplay each shopping trip, although occasionally we do. It really depends on the circumstances. Sometimes they want to go through the process of shopping, in which case I'll randomly roll what's available where they are shopping. I go back to the older systems of a price modifier based on the size of the town and rarity of the item, so that modifies the prices listed in the DMG range. It takes a matter of seconds to price it out. </p><p></p><p>If they are looking for something specific, then we might just make some checks to determine if they find it, the results of any haggling, and how much time it took to find it. It's the same basic approach I use for downtime, they tell me what, if anything, they are trying to find/accomplish in the time they are in town, and I use a mix of tables and common sense along with story elements to determine the results.</p><p></p><p>As Goldomark noted (and it's mentioned in the rules as well), I never let the random rolls provide something inappropriate. But 'bad' rolls can create fantastic options for interesting situations. That +3 defender they just found for a steal? Well, it has a history, and possibly other effects. Maybe it's from a shady seller that lets you practice with it in the shop where you determine it's much easier to hit with. Your mage verifies it's magic. Even identify shows that it's a +3 defender. Perhaps it only works against certain types of weapons, or only in nonhostile situations. Or what it doesn't identify is that it was stolen and the original owner wants it back. And they are willing to take it by force. Let the PCs enjoy it for a battle or two, and then they meet the (appropriate level to own a +3 defender) prior owner.</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6550049, member: 6778044"] Yes, but the general guidelines are that you can sell any item for 1/2 its stated value. So it doesn't take much effort to double the prices given. As far as consistency, I think that inconsistency in buying and selling magic items is quite acceptable. Sort of like buying and selling stuff on eBay. You never know what the market's going to be like that day. Totally appropriate. We generally don't roleplay each shopping trip, although occasionally we do. It really depends on the circumstances. Sometimes they want to go through the process of shopping, in which case I'll randomly roll what's available where they are shopping. I go back to the older systems of a price modifier based on the size of the town and rarity of the item, so that modifies the prices listed in the DMG range. It takes a matter of seconds to price it out. If they are looking for something specific, then we might just make some checks to determine if they find it, the results of any haggling, and how much time it took to find it. It's the same basic approach I use for downtime, they tell me what, if anything, they are trying to find/accomplish in the time they are in town, and I use a mix of tables and common sense along with story elements to determine the results. As Goldomark noted (and it's mentioned in the rules as well), I never let the random rolls provide something inappropriate. But 'bad' rolls can create fantastic options for interesting situations. That +3 defender they just found for a steal? Well, it has a history, and possibly other effects. Maybe it's from a shady seller that lets you practice with it in the shop where you determine it's much easier to hit with. Your mage verifies it's magic. Even identify shows that it's a +3 defender. Perhaps it only works against certain types of weapons, or only in nonhostile situations. Or what it doesn't identify is that it was stolen and the original owner wants it back. And they are willing to take it by force. Let the PCs enjoy it for a battle or two, and then they meet the (appropriate level to own a +3 defender) prior owner. Ilbranteloth [/QUOTE]
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