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*Dungeons & Dragons
Reasons Why My Interest in 5e is Waning
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<blockquote data-quote="sunshadow21" data-source="post: 6551653" data-attributes="member: 6667193"><p>To me, the concern is lack of product and lack of communication.</p><p></p><p>They don't need a release schedule like previous editions had, but they need something to fill all of the current empty space. As others have said, an OGL and/or bringing back Dungeon/Dragon in some form is really all that it would take. Add in a basic gazzetteer ( it doesn't even have to be a full fledged campaign book) with basic updated maps, basic updated history, and a few notable adventure hooks once a year until they get through all of their worlds, a few stand alone adventures of varying lengths, and a short supplement or two that details the area of their adventure paths, and they would be fine. It doesn't have to be huge, but it does have to be something to keep people talking and interested enough to want to sit down and play. Relying solely on movies or video games is not, to me, a strategy that is going to them very far, and trying to make the brand as generic as possible simply increases the ability for others to make money off of it while limiting WotC's ability to do so.</p><p></p><p>Communication remains their biggest hurdle, though. It's not the wait that hurts WotC nearly as much as the silence. They don't even have much of a website anymore to help fill the gap. They are getting better with this, but it's still a major problem. Uncertainty of what to expect with the game going forward is a major hurdle, both for retailers and players, especially given their recent history of constantly backtracking during the 4E period. </p><p></p><p>The rest of the original points are not fatal, yet. They are definitely stupid mistakes on WotC's part that should have been addressed a long time ago, but 5E is still young enough that they haven't yet come back to bite WotC in the rear. There is still at least some time to fix these before they become a major issue, whereas the two above are already rearing their ugly heads.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6551653, member: 6667193"] To me, the concern is lack of product and lack of communication. They don't need a release schedule like previous editions had, but they need something to fill all of the current empty space. As others have said, an OGL and/or bringing back Dungeon/Dragon in some form is really all that it would take. Add in a basic gazzetteer ( it doesn't even have to be a full fledged campaign book) with basic updated maps, basic updated history, and a few notable adventure hooks once a year until they get through all of their worlds, a few stand alone adventures of varying lengths, and a short supplement or two that details the area of their adventure paths, and they would be fine. It doesn't have to be huge, but it does have to be something to keep people talking and interested enough to want to sit down and play. Relying solely on movies or video games is not, to me, a strategy that is going to them very far, and trying to make the brand as generic as possible simply increases the ability for others to make money off of it while limiting WotC's ability to do so. Communication remains their biggest hurdle, though. It's not the wait that hurts WotC nearly as much as the silence. They don't even have much of a website anymore to help fill the gap. They are getting better with this, but it's still a major problem. Uncertainty of what to expect with the game going forward is a major hurdle, both for retailers and players, especially given their recent history of constantly backtracking during the 4E period. The rest of the original points are not fatal, yet. They are definitely stupid mistakes on WotC's part that should have been addressed a long time ago, but 5E is still young enough that they haven't yet come back to bite WotC in the rear. There is still at least some time to fix these before they become a major issue, whereas the two above are already rearing their ugly heads. [/QUOTE]
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