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Reasons Why My Interest in 5e is Waning
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<blockquote data-quote="Hussar" data-source="post: 6552720" data-attributes="member: 22779"><p>Really? It's that simple? If I pick up the 13th AP (I have no idea which one that is, and it doesn't matter for my point) is there nothing in that AP mechanically beyond the core books? All I'd need is the core books and that AP and I'd have everything I need to run that AP? </p><p></p><p>I really, really doubt it. One of the major points of Pathfinder is incorporating what came before. So that means that there are a bunch of classes, monsters, items, and mechanics for the 19th AP that didn't even exist for the 1st AP. At least GURPS is somewhat self contained, as @ chriton227 says. Or even something like Savage Worlds, which I am more familiar with, I know that I can use my SW Explorer Edition, pick up whatever campaign book that catches my eye and I'm good to go. It's truly modular.</p><p></p><p>I really don't think Paizo is. Everything is built on what came before. It's additive, which makes sense considering the target audience. Paizo isn't particularly interested in a game with low barriers to entry. Not when your core book is several hundred pages long and you have a release schedule that puts 2e TSR to shame.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6552720, member: 22779"] Really? It's that simple? If I pick up the 13th AP (I have no idea which one that is, and it doesn't matter for my point) is there nothing in that AP mechanically beyond the core books? All I'd need is the core books and that AP and I'd have everything I need to run that AP? I really, really doubt it. One of the major points of Pathfinder is incorporating what came before. So that means that there are a bunch of classes, monsters, items, and mechanics for the 19th AP that didn't even exist for the 1st AP. At least GURPS is somewhat self contained, as @ chriton227 says. Or even something like Savage Worlds, which I am more familiar with, I know that I can use my SW Explorer Edition, pick up whatever campaign book that catches my eye and I'm good to go. It's truly modular. I really don't think Paizo is. Everything is built on what came before. It's additive, which makes sense considering the target audience. Paizo isn't particularly interested in a game with low barriers to entry. Not when your core book is several hundred pages long and you have a release schedule that puts 2e TSR to shame. [/QUOTE]
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