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Reasons Why My Interest in 5e is Waning
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<blockquote data-quote="Tony Vargas" data-source="post: 6553616" data-attributes="member: 996"><p>The case I make - because, from my perspective, games shouldn't actively /try/ to be bad - is that games like D&D, games that you add to be adding new rules/elements/sub-systems (a 'list-based' system), rather than 'building' or modeling new material with existing rules ('effect-based' systems), tend to become more complex, less playable, and more prone to dysfunction and excessive system mastery the more you add to them. A slow pace of additions to such a game gives the fanbase time to assimilate the new material, and the designers a chance to errata it if needed - or, in the 5e paradigm, gives DMs a chance to experiment with and house-rule it to suit the level of imbalance and dysfunction they want in their campaigns.</p><p></p><p>More cogently, maybe a slow pace of releases just gives fans a chance to become comfortable with the current edition?</p><p></p><p> AD&D? It had a slow pace of releases (~ a book a year, for quite a few years), changed very little over more than 10 years - and, today, 5e is a response to folks wanting D&D to go back to being more like it.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6553616, member: 996"] The case I make - because, from my perspective, games shouldn't actively /try/ to be bad - is that games like D&D, games that you add to be adding new rules/elements/sub-systems (a 'list-based' system), rather than 'building' or modeling new material with existing rules ('effect-based' systems), tend to become more complex, less playable, and more prone to dysfunction and excessive system mastery the more you add to them. A slow pace of additions to such a game gives the fanbase time to assimilate the new material, and the designers a chance to errata it if needed - or, in the 5e paradigm, gives DMs a chance to experiment with and house-rule it to suit the level of imbalance and dysfunction they want in their campaigns. More cogently, maybe a slow pace of releases just gives fans a chance to become comfortable with the current edition? AD&D? It had a slow pace of releases (~ a book a year, for quite a few years), changed very little over more than 10 years - and, today, 5e is a response to folks wanting D&D to go back to being more like it. [/QUOTE]
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