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Reasons Why My Interest in 5e is Waning
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<blockquote data-quote="Tony Vargas" data-source="post: 6557449" data-attributes="member: 996"><p>Every edition was a new edition, so every edition but the current one was a failure? </p><p></p><p>I don't feel a need to address that concern.</p><p></p><p> And the evidence for that was it selling well, staying in first place and having a rapid pace of releases?</p><p></p><p>Yet 5e selling well, staying in first place, and having a slow pace of releases is troubling?</p><p></p><p>Sounds like 'borrowing trouble' to me.</p><p></p><p> They mean a new set of core books are out. </p><p></p><p> Well, 1st RPG is never going away, so that aspect of the brand value is a pretty secure 'floor.' Mainstream name recognition isn't likely to disappear, either. So if we agree those are the main components of D&D's brand value, baseline brand value is pretty secure.</p><p></p><p> The niche market is so small it doesn't matter to WotC, let alone 7.6 billion-dollar Hasbro, and in the mainstream, D&D has very little potential downside (no where much to go but up). </p><p></p><p>Another reason to be hopeful is that there's no real reason to think the TTRPG will pay some horrible price if a movie or MMO or whatever mainstream product fails. This time it's not the TTRPG line that's promising unrealistic revenue. And, the very fact that we don't have lots of vaporware in the pipeline means there won't be crushing disappointment, even if they do reflexively cut half of the remaining jobs dedicated to D&D development.</p><p></p><p></p><p>I think the bottom line is that, in stark contrast to the furor and strife of the preceding 6 years, 5e will probably represent a period of relative stability in D&Ds history. </p><p></p><p>Come to think of it, that might be a first.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6557449, member: 996"] Every edition was a new edition, so every edition but the current one was a failure? I don't feel a need to address that concern. And the evidence for that was it selling well, staying in first place and having a rapid pace of releases? Yet 5e selling well, staying in first place, and having a slow pace of releases is troubling? Sounds like 'borrowing trouble' to me. They mean a new set of core books are out. Well, 1st RPG is never going away, so that aspect of the brand value is a pretty secure 'floor.' Mainstream name recognition isn't likely to disappear, either. So if we agree those are the main components of D&D's brand value, baseline brand value is pretty secure. The niche market is so small it doesn't matter to WotC, let alone 7.6 billion-dollar Hasbro, and in the mainstream, D&D has very little potential downside (no where much to go but up). Another reason to be hopeful is that there's no real reason to think the TTRPG will pay some horrible price if a movie or MMO or whatever mainstream product fails. This time it's not the TTRPG line that's promising unrealistic revenue. And, the very fact that we don't have lots of vaporware in the pipeline means there won't be crushing disappointment, even if they do reflexively cut half of the remaining jobs dedicated to D&D development. I think the bottom line is that, in stark contrast to the furor and strife of the preceding 6 years, 5e will probably represent a period of relative stability in D&Ds history. Come to think of it, that might be a first. [/QUOTE]
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