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<blockquote data-quote="chriton227" data-source="post: 6557776" data-attributes="member: 33263"><p>Here is a <a href="http://www.gamenguide.com/articles/12554/20140819/hobby-game-market-makes-700-million-tabletop-board-collectible-and-card-games-officially-a-massive-market.htm" target="_blank">link to an article</a> talking about RPGs being $15mil, the source of the data is ICv2 for the year 2013. The six consecutive years of growth was for the hobby games market as a whole, not necessarily for the RPG segment; in 2013 RPGs accounted for $15mil of a $700mil North American hobby games market, or just over 2% of the hobby games market. Every other category is more than twice the size of RPGs, and the collectible games market is 30 times the size of RPGs. A hypothetical 50% drop in RPGs would be completely wiped out by a meager 1.02% increase across the rest of the segments, or just 2.04% to compensate if RPGs sales were to drop to zero, and since hobby games whole increased by $340mil over the 5 years leading up to the $15mil 2013 RPG sales figure, RPGs couldn't have contributed much to the overall gain and any movement up or down of RPG sales would have just been noise compared to the overall trend.</p><p></p><p>The ICv2 figures are also all regarding retail sales, I would expect that once retailers and distributors got their cut, only about half makes it to the game producers, and much of that is going to get eaten by production costs. The RPG industry is tiny, I would be shocked if there were more than about 100 people in the US who fully make their living from producing RPGs. </p><p></p><p>For a point of comparison, the average US Walmart store has $65mil in annual sales(1), so one average Walmart store would have more sales revenue in 3 months than the entire North American RPG market. Even if WotC got every dime of the RPG market, that would still only amount to 0.3% of Hasbro's $4.08bil 2013 gross revenue (2). For that matter, retail sales of My Little Pony by itself was $650 million, or more than 40x the size of the entire RPG market. Even the horrible flop of a D&D movie in 2000 brought in as much revenue in the 8 weeks it was in the theaters as the entire RPG market brought in for the entire year of 2013 (3). Imagine how much it could have brought in if it was good, and understand why execs as Hasbro and/or WotC would be attracted to getting a slice of that sort of revenue at little if any cost instead of investing in producing RPG books that may or may not make them a profit.</p><p></p><p>(1) <a href="http://news.walmart.com/walmart-facts/corporate-financial-fact-sheet" target="_blank">Walmart Corporate Financial Fact Sheet</a></p><p>(2) <a href="http://files.shareholder.com/downloads/HAS/4093258745x0x741385/E28E2FAF-2077-43D9-A860-63D242A90D00/HAS_2013_Annual_Report_FINAL.pdf" target="_blank">Hasbro 2013 Annual Report</a></p><p>(3) <a href="http://www.imdb.com/title/tt0190374/business?ref_=tt_dt_bus" target="_blank">IMDB Box Office figures for Dungeons & Dragons (2000)</a></p></blockquote><p></p>
[QUOTE="chriton227, post: 6557776, member: 33263"] Here is a [url=http://www.gamenguide.com/articles/12554/20140819/hobby-game-market-makes-700-million-tabletop-board-collectible-and-card-games-officially-a-massive-market.htm]link to an article[/url] talking about RPGs being $15mil, the source of the data is ICv2 for the year 2013. The six consecutive years of growth was for the hobby games market as a whole, not necessarily for the RPG segment; in 2013 RPGs accounted for $15mil of a $700mil North American hobby games market, or just over 2% of the hobby games market. Every other category is more than twice the size of RPGs, and the collectible games market is 30 times the size of RPGs. A hypothetical 50% drop in RPGs would be completely wiped out by a meager 1.02% increase across the rest of the segments, or just 2.04% to compensate if RPGs sales were to drop to zero, and since hobby games whole increased by $340mil over the 5 years leading up to the $15mil 2013 RPG sales figure, RPGs couldn't have contributed much to the overall gain and any movement up or down of RPG sales would have just been noise compared to the overall trend. The ICv2 figures are also all regarding retail sales, I would expect that once retailers and distributors got their cut, only about half makes it to the game producers, and much of that is going to get eaten by production costs. The RPG industry is tiny, I would be shocked if there were more than about 100 people in the US who fully make their living from producing RPGs. For a point of comparison, the average US Walmart store has $65mil in annual sales(1), so one average Walmart store would have more sales revenue in 3 months than the entire North American RPG market. Even if WotC got every dime of the RPG market, that would still only amount to 0.3% of Hasbro's $4.08bil 2013 gross revenue (2). For that matter, retail sales of My Little Pony by itself was $650 million, or more than 40x the size of the entire RPG market. Even the horrible flop of a D&D movie in 2000 brought in as much revenue in the 8 weeks it was in the theaters as the entire RPG market brought in for the entire year of 2013 (3). Imagine how much it could have brought in if it was good, and understand why execs as Hasbro and/or WotC would be attracted to getting a slice of that sort of revenue at little if any cost instead of investing in producing RPG books that may or may not make them a profit. (1) [url=http://news.walmart.com/walmart-facts/corporate-financial-fact-sheet]Walmart Corporate Financial Fact Sheet[/url] (2) [url=http://files.shareholder.com/downloads/HAS/4093258745x0x741385/E28E2FAF-2077-43D9-A860-63D242A90D00/HAS_2013_Annual_Report_FINAL.pdf]Hasbro 2013 Annual Report[/url] (3) [url=http://www.imdb.com/title/tt0190374/business?ref_=tt_dt_bus]IMDB Box Office figures for Dungeons & Dragons (2000)[/url] [/QUOTE]
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