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Reasons Why My Interest in 5e is Waning
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<blockquote data-quote="dmccoy1693" data-source="post: 6564493" data-attributes="member: 51747"><p>You are looking at it the wrong way. You are seeing, "supplement X does not make a profit so don't produce it." I, as a business owner, see it as, "if supplement X does not make a profit, let me see your costs and figure out how to make a profit off of it." There is always a way to make a profit. It is just a question of where to make changes in the process. Some examples:</p><ul> <li data-xf-list-type="ul">Pay less for less experienced freelancers</li> <li data-xf-list-type="ul">Use less art work or recycle art</li> <li data-xf-list-type="ul">Track how effective your advertising is and cut less effective sources</li> <li data-xf-list-type="ul">Find a printer that is closer to your warehouse so you have to pay less in shipping</li> <li data-xf-list-type="ul">Print less copies</li> <li data-xf-list-type="ul">Reduce the target page count (if a 128 page book can't make a profit, maybe a 64 page book can)</li> <li data-xf-list-type="ul">Consider raising prices</li> </ul><p></p><p>If you just give up on an revenue stream because "you can't make a profit," I say you are not trying hard enough. </p><p></p><p>I will agree not all of the above are pleasant options but all will help make a profit.</p><p></p><p>Plus there is one point I deliberately left off because it deserves its own point: change the subject matter. If adventures aren't making profits, then write equipment books. Equipment books always sell well, typically they tend to be second only to the core rulebook.</p></blockquote><p></p>
[QUOTE="dmccoy1693, post: 6564493, member: 51747"] You are looking at it the wrong way. You are seeing, "supplement X does not make a profit so don't produce it." I, as a business owner, see it as, "if supplement X does not make a profit, let me see your costs and figure out how to make a profit off of it." There is always a way to make a profit. It is just a question of where to make changes in the process. Some examples: [list][*]Pay less for less experienced freelancers [*]Use less art work or recycle art [*]Track how effective your advertising is and cut less effective sources [*]Find a printer that is closer to your warehouse so you have to pay less in shipping [*]Print less copies [*]Reduce the target page count (if a 128 page book can't make a profit, maybe a 64 page book can) [*]Consider raising prices [/list] If you just give up on an revenue stream because "you can't make a profit," I say you are not trying hard enough. I will agree not all of the above are pleasant options but all will help make a profit. Plus there is one point I deliberately left off because it deserves its own point: change the subject matter. If adventures aren't making profits, then write equipment books. Equipment books always sell well, typically they tend to be second only to the core rulebook. [/QUOTE]
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