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*Dungeons & Dragons
Reassesing Robert E Howards influence on D&D +
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<blockquote data-quote="EzekielRaiden" data-source="post: 9212722" data-attributes="member: 6790260"><p>I think that Howard's influence has waned rather a lot for one key reason. Gygax saw D&D as being a logistics-and-heisting game. That's what he meant by his "concepts of adventure." But people don't play like that all that much these days. Some still do--the OSR exists for a reason--but the dominant mode of play remains a game with a deep and rich <em>story</em>, where the characters fulfill personal arcs, where their moral/ethical limits will be tested, where redemptions and betrayals are forged, where ancient wrongs are righted, etc.</p><p></p><p><em>That</em> sort of thing really is, IMO, closer to Tolkien than Howard. It isn't really either one of them per se, but of the two, it strikes much closer to Tolkien. The story of Aragorn going from being a powerful but mysterious figure to reclaiming his rightful throne? That's a <em>classic</em> character arc for D&D play ever since Dragonlance. And that isn't going away. The absolutely riotous popularity of Baldur's Gate 3 shows just how much appetite there is for such arc-focused play, rather than the logistical "actually like a military campaign" dungeon-heisting style Gygax preferred.</p><p></p><p>We can also see this concept carried forward by later authors. One of my favorites is Garth Nix, with his <em>Old Kingdom</em> series. The Abhorsen is <em>absolutely</em> a story built around the same concepts as the current "narrative campaign" style of D&D. Doubly so because it's explicit that multiple times, people think the Abhorsen-in-Waiting is one person, when it's actually, secretly, someone else whose story has yet to unfold, and the person originally thought to have that title is something else (often good, but sometimes bad.)</p><p></p><p>(Also, <em>what</em> "mythologies"? D&D dwarves are Tolkien dwarves, not just generic--because the generic ones were land-spirits. D&D elves are pure 100% Tolkien elves, and halflings/hobbits don't even exist outside of Tolkien, nor did "orcs," a word that was effectively dead in modern English before Tolkien revived it, drawing on his experience as a translator of Anglo-Saxon aka Old English.)</p><p></p><p>So, while I don't deny that Howard almost certainly helped spark the element of "explore multiple specific Dangerous Places in order to grow in power," most if not all of that is also present in Tolkien's work (the magic swords of <em>The Hobbit</em>, the Mines of Moria, the defense of Helm's Deep, the journey through the Paths of the Dead, etc.), just less emphasized than they are in Howard's stuff, where such stuff is the meat and potatoes of the adventure. I guess what I'd say is, the Tolkien parts remain quite visible today; the Howard parts fade into the background, purely structural, little to do with the direct experience of gameplay or story or roleplay per se nowadays. <em>Without</em> Howard, we might have ended up in a world where TTRPGs lean more social/political, rather than so heavily on combat, so it's not that his influence is gone by any means. It's just...well, waned, like I said.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9212722, member: 6790260"] I think that Howard's influence has waned rather a lot for one key reason. Gygax saw D&D as being a logistics-and-heisting game. That's what he meant by his "concepts of adventure." But people don't play like that all that much these days. Some still do--the OSR exists for a reason--but the dominant mode of play remains a game with a deep and rich [I]story[/I], where the characters fulfill personal arcs, where their moral/ethical limits will be tested, where redemptions and betrayals are forged, where ancient wrongs are righted, etc. [I]That[/I] sort of thing really is, IMO, closer to Tolkien than Howard. It isn't really either one of them per se, but of the two, it strikes much closer to Tolkien. The story of Aragorn going from being a powerful but mysterious figure to reclaiming his rightful throne? That's a [I]classic[/I] character arc for D&D play ever since Dragonlance. And that isn't going away. The absolutely riotous popularity of Baldur's Gate 3 shows just how much appetite there is for such arc-focused play, rather than the logistical "actually like a military campaign" dungeon-heisting style Gygax preferred. We can also see this concept carried forward by later authors. One of my favorites is Garth Nix, with his [I]Old Kingdom[/I] series. The Abhorsen is [I]absolutely[/I] a story built around the same concepts as the current "narrative campaign" style of D&D. Doubly so because it's explicit that multiple times, people think the Abhorsen-in-Waiting is one person, when it's actually, secretly, someone else whose story has yet to unfold, and the person originally thought to have that title is something else (often good, but sometimes bad.) (Also, [I]what[/I] "mythologies"? D&D dwarves are Tolkien dwarves, not just generic--because the generic ones were land-spirits. D&D elves are pure 100% Tolkien elves, and halflings/hobbits don't even exist outside of Tolkien, nor did "orcs," a word that was effectively dead in modern English before Tolkien revived it, drawing on his experience as a translator of Anglo-Saxon aka Old English.) So, while I don't deny that Howard almost certainly helped spark the element of "explore multiple specific Dangerous Places in order to grow in power," most if not all of that is also present in Tolkien's work (the magic swords of [I]The Hobbit[/I], the Mines of Moria, the defense of Helm's Deep, the journey through the Paths of the Dead, etc.), just less emphasized than they are in Howard's stuff, where such stuff is the meat and potatoes of the adventure. I guess what I'd say is, the Tolkien parts remain quite visible today; the Howard parts fade into the background, purely structural, little to do with the direct experience of gameplay or story or roleplay per se nowadays. [I]Without[/I] Howard, we might have ended up in a world where TTRPGs lean more social/political, rather than so heavily on combat, so it's not that his influence is gone by any means. It's just...well, waned, like I said. [/QUOTE]
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