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*Dungeons & Dragons
Reassesing Robert E Howards influence on D&D +
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<blockquote data-quote="pemerton" data-source="post: 9241035" data-attributes="member: 42582"><p>I think the core party-level tropes are JRRT: the races, some of the classes, the whole idea of a "fellowship".</p><p></p><p>But Gygax's worldbuilding has strong REH elements - the WoG backstory is fallen empires and racialised migrations of peoples with barbarians and desert nomads a dime-a-dozen. It also has JRRT elements with the Kron Hills and Celene and so on.</p><p></p><p>Ultimately I put it closer to REH than JRRT because, just as REH's world was created for <em>storytelling</em> in - it's purely a vehicle, a bucket into which he can dip to find tropes - so WoG is purely for RPGing in - a bucket into which players an GM can dip to find tropes.</p><p></p><p>A corollary of the above is that I find attempts to take Greyhawk <em>seriously</em> - as if it could really be compared to, say, Middle Earth or even Le Guin's Earthsea - pretty pointless, even self-defeating.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9241035, member: 42582"] I think the core party-level tropes are JRRT: the races, some of the classes, the whole idea of a "fellowship". But Gygax's worldbuilding has strong REH elements - the WoG backstory is fallen empires and racialised migrations of peoples with barbarians and desert nomads a dime-a-dozen. It also has JRRT elements with the Kron Hills and Celene and so on. Ultimately I put it closer to REH than JRRT because, just as REH's world was created for [I]storytelling[/I] in - it's purely a vehicle, a bucket into which he can dip to find tropes - so WoG is purely for RPGing in - a bucket into which players an GM can dip to find tropes. A corollary of the above is that I find attempts to take Greyhawk [I]seriously[/I] - as if it could really be compared to, say, Middle Earth or even Le Guin's Earthsea - pretty pointless, even self-defeating. [/QUOTE]
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