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*Dungeons & Dragons
Rebalanced Tyranny of Dragons Coming In January
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<blockquote data-quote="FitzTheRuke" data-source="post: 8848327" data-attributes="member: 59816"><p>That's pretty much how it's meant to be run. It's a nice scary situation that is mostly ambiance. I ended it with the PCs driving the dragon off because it was a cool, fun moment, but it wasn't entirely necessary. When the job was done, he'd have flown off anyway. It's how I justified the dragon not bothering to stick around and murder the PCs. It wasn't his job, nor was it his goal. Not worth the risk, not worth his time. Still made the players feel awesome, so it was worth it.</p><p></p><p></p><p></p><p>Yeah, that's why I never quite agree with a lot of criticisms against adventures. I mean, I agree 110% that they could always be <em>better</em> than they actually are. They could be made to be much easier to run. Still, I've never met an adventure that I would follow <em>exactly</em> as written, so I don't care when I have to do some "work" to make them how I want them. That's part of the DM's job.</p><p></p><p>It's also one of the reasons that I think it would be a good idea to "remix" old adventures, with bigger changes than just updating the rules to the newest edition. After an adventure has been run a bunch of times, there ought to be a LOT of feedback available on how to make it better and easier to run. It seems like it should be simple to make them much better for new DMs and new DMs don't actually need a new adventure. If someone wants a walk-through adventure, it should be easy enough to walk them through a classic. Why that's not available (beyond DMs Guild) is beyond me.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8848327, member: 59816"] That's pretty much how it's meant to be run. It's a nice scary situation that is mostly ambiance. I ended it with the PCs driving the dragon off because it was a cool, fun moment, but it wasn't entirely necessary. When the job was done, he'd have flown off anyway. It's how I justified the dragon not bothering to stick around and murder the PCs. It wasn't his job, nor was it his goal. Not worth the risk, not worth his time. Still made the players feel awesome, so it was worth it. Yeah, that's why I never quite agree with a lot of criticisms against adventures. I mean, I agree 110% that they could always be [I]better[/I] than they actually are. They could be made to be much easier to run. Still, I've never met an adventure that I would follow [I]exactly[/I] as written, so I don't care when I have to do some "work" to make them how I want them. That's part of the DM's job. It's also one of the reasons that I think it would be a good idea to "remix" old adventures, with bigger changes than just updating the rules to the newest edition. After an adventure has been run a bunch of times, there ought to be a LOT of feedback available on how to make it better and easier to run. It seems like it should be simple to make them much better for new DMs and new DMs don't actually need a new adventure. If someone wants a walk-through adventure, it should be easy enough to walk them through a classic. Why that's not available (beyond DMs Guild) is beyond me. [/QUOTE]
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