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General Tabletop Discussion
*Dungeons & Dragons
Rebalancing Feats - input appreciated
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<blockquote data-quote="JValeur" data-source="post: 6726855" data-attributes="member: 6795723"><p>Good points, and I can see that some of my ratings might be off. But they are only guidemarks - it's the changes that are the point here, not putting a rating on the feats. I'm not trying to create a rating system, I'm trying to look at the feats and ask myself - is this feat worth taking? And in that regard, I don't really think actor is a valuable feat. I could be wrong though - I haven't seen it in action. I wasn't aware of the grapple build with Tavern Brawler, so of course, that would change things.</p><p></p><p>But, I would value your input more on the changes - or suggestion to changes - than at the ratings. You can ignore the ratings, if you wish <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p></p><p></p><p>I still think GWM and Sharpshooter are really strong (and must-haves for some builds), but I think the change I've made is a step towards making them a little less so. </p><p></p><p>Skilled was changed, because while I can see players want to get another one or two proficiencies, I don't think many players will feel the need for 3 new skills. An ability bonus, a skill proficiency (or expertise) makes more sense to me, both in a gamesense and narratively.</p><p></p><p>I'll make sure to update my reasoning on each feat, for easier reading.</p><p></p><p>Thanks for your input.</p></blockquote><p></p>
[QUOTE="JValeur, post: 6726855, member: 6795723"] Good points, and I can see that some of my ratings might be off. But they are only guidemarks - it's the changes that are the point here, not putting a rating on the feats. I'm not trying to create a rating system, I'm trying to look at the feats and ask myself - is this feat worth taking? And in that regard, I don't really think actor is a valuable feat. I could be wrong though - I haven't seen it in action. I wasn't aware of the grapple build with Tavern Brawler, so of course, that would change things. But, I would value your input more on the changes - or suggestion to changes - than at the ratings. You can ignore the ratings, if you wish :). I still think GWM and Sharpshooter are really strong (and must-haves for some builds), but I think the change I've made is a step towards making them a little less so. Skilled was changed, because while I can see players want to get another one or two proficiencies, I don't think many players will feel the need for 3 new skills. An ability bonus, a skill proficiency (or expertise) makes more sense to me, both in a gamesense and narratively. I'll make sure to update my reasoning on each feat, for easier reading. Thanks for your input. [/QUOTE]
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