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General Tabletop Discussion
*Dungeons & Dragons
Rebalancing Feats - input appreciated
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<blockquote data-quote="transcendantviewer" data-source="post: 6735093" data-attributes="member: 6762655"><p>As far as I can tell, none of the feats are unbalanced or too strong or too weak, they just help in different ways. The only feat that I'd say is actually too weak is Grappler, since it's basically useless. The others are designed this way for a reason. If they were truly a problem, they'd have been erattad when it came out. Plus, as a DM, you're free to make changes to the game however you see fit. I don't edit the base game, merely expand upon it. The only thing I've ever altered was the Grappler Feat, and even that was just to preserve the spirit of the feat. The only reason people complain about Sharpshooter and Great Weapon Master is because they allow their players access to their abilities far too often. How often would you take that -5 if you didn't have Advantage? You wouldn't. So, if you don't have Advantage, you won't see that +10 too often. Problem solved. The issue with them isn't the power of the feat, its the DM failing to respond to them. Make your players feel strong every now and again, yes, but don't let them break your game.</p></blockquote><p></p>
[QUOTE="transcendantviewer, post: 6735093, member: 6762655"] As far as I can tell, none of the feats are unbalanced or too strong or too weak, they just help in different ways. The only feat that I'd say is actually too weak is Grappler, since it's basically useless. The others are designed this way for a reason. If they were truly a problem, they'd have been erattad when it came out. Plus, as a DM, you're free to make changes to the game however you see fit. I don't edit the base game, merely expand upon it. The only thing I've ever altered was the Grappler Feat, and even that was just to preserve the spirit of the feat. The only reason people complain about Sharpshooter and Great Weapon Master is because they allow their players access to their abilities far too often. How often would you take that -5 if you didn't have Advantage? You wouldn't. So, if you don't have Advantage, you won't see that +10 too often. Problem solved. The issue with them isn't the power of the feat, its the DM failing to respond to them. Make your players feel strong every now and again, yes, but don't let them break your game. [/QUOTE]
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Rebalancing Feats - input appreciated
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