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General Tabletop Discussion
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Rebalancing Feats
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<blockquote data-quote="SilverfireSage" data-source="post: 6432900" data-attributes="member: 6778313"><p>Just a quick question, how do you find an ability score increase to be vastly better but then say feats are more flavorful and more mechanically interesting? There's a lot of power in something being cooler than something else, and I haven't found the feats to be that weak in any of my playing. And with a couple of those (Great Weapon Master and Polearm Master) you're kind of taking what makes those feats special and destroying them. I really don't think they need this much of a buff.</p><p></p><p>Keep in mind that feats are generally there for the fighter to differentiate themselves in combat later on in levels, as they get far more ability score increases than anyone else. Having them this buffed along with their extra abilities will make fighters vastly more powerful than they are right now.</p></blockquote><p></p>
[QUOTE="SilverfireSage, post: 6432900, member: 6778313"] Just a quick question, how do you find an ability score increase to be vastly better but then say feats are more flavorful and more mechanically interesting? There's a lot of power in something being cooler than something else, and I haven't found the feats to be that weak in any of my playing. And with a couple of those (Great Weapon Master and Polearm Master) you're kind of taking what makes those feats special and destroying them. I really don't think they need this much of a buff. Keep in mind that feats are generally there for the fighter to differentiate themselves in combat later on in levels, as they get far more ability score increases than anyone else. Having them this buffed along with their extra abilities will make fighters vastly more powerful than they are right now. [/QUOTE]
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Rebalancing Feats
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