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General Tabletop Discussion
*Dungeons & Dragons
Rebalancing melee weapon damage.
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<blockquote data-quote="Sleepy Walker" data-source="post: 7339442" data-attributes="member: 6924770"><p>Why not change the finesse property to allow dex to be used as the damage bonus, but at a 50% reduction rounded down or something like a maximum of +3?</p><p></p><p>So a dex of 20 gives either a +2 damage bonus (50% of 5 damage rounded down) or a +3 damage bonus.</p><p></p><p>This would make dex equal to strength for lower modifiers, but ultimately fall behind a strength based build (especially for multiple attacks). Arguably the opposite could be done with strength, that an attack bonus using strength can only benefit somewhere between +2 or +3, regardless of how much strength the creature has. It would sure make things like giants make more sense on the battlefield and would leave a bit more room for those currently game breaking +2 and +3 weapons.</p><p></p><p></p><p></p><p>Otherwise I kinda like the change in the system. It does make heavy and two handed weapons significantly more deadly while not really touching the lower end, which I have to think about before coming to a solid conclusion. It could have significant repercussions when converting opponents to this system, especially giants which get 3x the dice rolls per attack or any creature with heavy weapons really. I mean, they would be more variable with their damage, which is a potential problem with the current 5e hitpoint system at lower levels.</p></blockquote><p></p>
[QUOTE="Sleepy Walker, post: 7339442, member: 6924770"] Why not change the finesse property to allow dex to be used as the damage bonus, but at a 50% reduction rounded down or something like a maximum of +3? So a dex of 20 gives either a +2 damage bonus (50% of 5 damage rounded down) or a +3 damage bonus. This would make dex equal to strength for lower modifiers, but ultimately fall behind a strength based build (especially for multiple attacks). Arguably the opposite could be done with strength, that an attack bonus using strength can only benefit somewhere between +2 or +3, regardless of how much strength the creature has. It would sure make things like giants make more sense on the battlefield and would leave a bit more room for those currently game breaking +2 and +3 weapons. Otherwise I kinda like the change in the system. It does make heavy and two handed weapons significantly more deadly while not really touching the lower end, which I have to think about before coming to a solid conclusion. It could have significant repercussions when converting opponents to this system, especially giants which get 3x the dice rolls per attack or any creature with heavy weapons really. I mean, they would be more variable with their damage, which is a potential problem with the current 5e hitpoint system at lower levels. [/QUOTE]
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Rebalancing melee weapon damage.
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