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Rebalancing melee weapons for 5.5E
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<blockquote data-quote="Pauln6" data-source="post: 8812954" data-attributes="member: 6777422"><p>I love the idea of those with martial weapon proficiency having special abilities linked to weapons as standard but the proliferation of saving throws would really drag down the game. I would say the easiest thing to do is bring back minions - as in a label that a DM can attach to standard monsters against whom such moves automatically succeed. For non minions, the weapon properties manifest on a crit with a save as normal plus battlemasters could spend superiority dice to achieve either additional results or to use weapon properties against non-minions without a crit.</p><p></p><p>Hell, the martial proficiency feat becomes more desirable if you get some cheese on top.</p><p></p><p>More generally, I think only applying strength to damage works. It worked in 1e. You could have static bonuses to crossbows (+1 to +3) which would make up for the loading requirement and bring back mighty bows that allow wielders to add strength to shortbows (capped at +2) and longbows. You could have an additional requirement that mighty bows cannot be used if your strength is not high enough or while subject to the weakened condition.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 8812954, member: 6777422"] I love the idea of those with martial weapon proficiency having special abilities linked to weapons as standard but the proliferation of saving throws would really drag down the game. I would say the easiest thing to do is bring back minions - as in a label that a DM can attach to standard monsters against whom such moves automatically succeed. For non minions, the weapon properties manifest on a crit with a save as normal plus battlemasters could spend superiority dice to achieve either additional results or to use weapon properties against non-minions without a crit. Hell, the martial proficiency feat becomes more desirable if you get some cheese on top. More generally, I think only applying strength to damage works. It worked in 1e. You could have static bonuses to crossbows (+1 to +3) which would make up for the loading requirement and bring back mighty bows that allow wielders to add strength to shortbows (capped at +2) and longbows. You could have an additional requirement that mighty bows cannot be used if your strength is not high enough or while subject to the weakened condition. [/QUOTE]
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Rebalancing melee weapons for 5.5E
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