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General Tabletop Discussion
*Dungeons & Dragons
Rebalancing the Summon Monster spells
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<blockquote data-quote="ashockney" data-source="post: 176675" data-attributes="member: 1363"><p>My experience with Summon Monster has been that the lower level spells are less "tough" but very versatile (powerful at lower levels). The higher level summon monster spells are much "tougher" montsters straight up. </p><p></p><p>So, for example: in low level summon monster spells you can get creatures who can "open doors" fly through windows, heal, increase your movement, alter your form of movement (flight, swim), and prove "immune" to certain traps or combats thanks to invulnerabilities. These abilities, which are generally unavailable at lower levels to casters, and even then can't be done as efficiently (you decide what to summon at the time of casting). At higher levels, the monsters summoned are sheer firepowers. I've trembled before the might of a summonners Huge Elementals, Planetars, and hordes of Dire Lions or Elephants.</p><p></p><p>How specifically would you suggest altering the power level to summoned monsters? </p><p></p><p>I wouldn't suggest making higher level creatures any tougher. I think there is room for "tougher" simpler creatures in the lower levels, but they should certainly provide less resistances/immunities. Be very careful in this process as well, or you may make the fighter/barbarian types rather jealous.</p></blockquote><p></p>
[QUOTE="ashockney, post: 176675, member: 1363"] My experience with Summon Monster has been that the lower level spells are less "tough" but very versatile (powerful at lower levels). The higher level summon monster spells are much "tougher" montsters straight up. So, for example: in low level summon monster spells you can get creatures who can "open doors" fly through windows, heal, increase your movement, alter your form of movement (flight, swim), and prove "immune" to certain traps or combats thanks to invulnerabilities. These abilities, which are generally unavailable at lower levels to casters, and even then can't be done as efficiently (you decide what to summon at the time of casting). At higher levels, the monsters summoned are sheer firepowers. I've trembled before the might of a summonners Huge Elementals, Planetars, and hordes of Dire Lions or Elephants. How specifically would you suggest altering the power level to summoned monsters? I wouldn't suggest making higher level creatures any tougher. I think there is room for "tougher" simpler creatures in the lower levels, but they should certainly provide less resistances/immunities. Be very careful in this process as well, or you may make the fighter/barbarian types rather jealous. [/QUOTE]
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Rebalancing the Summon Monster spells
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