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Community
General Tabletop Discussion
*Dungeons & Dragons
Rebalancing the Summon Monster spells
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<blockquote data-quote="Plane Sailing" data-source="post: 177873" data-attributes="member: 114"><p><strong>Re: Low level monsters don't have abilities</strong></p><p></p><p></p><p></p><p>Formian workers can heal if you get 8 of them together.</p><p></p><p>The unicorn (as mentioned earlier) can heal.</p><p></p><p>Useful abilities (including spell-like) available at SM IV and below include:</p><p></p><p>Summon Monster II </p><p>Telepathy: Lemure </p><p>Trip: Wolf </p><p>Poison: Viper </p><p>Ink Cloud: Squid </p><p>Scent: Wolf </p><p> </p><p>Summon Monster III </p><p>Heat: Azer </p><p>Drench: Water Elemental </p><p>Scare: Dretch </p><p>Whirlwind: Air Elemental </p><p>Telekinesis: Dretch </p><p>Tremorsense: Thoqqua </p><p>Blood Drain: Weasel </p><p>Stinking Cloud: Dretch </p><p>Burn: Fire Elemental </p><p>Blindsight: Bat </p><p>Darkness: Dretch </p><p> </p><p>Summon Monster IV </p><p>Aura of Menace: Lantern Archon </p><p>Magic Circle Against Evil: Lantern Archon </p><p>Aid: Lantern Archon </p><p>Detect Evil: Lantern Archon </p><p>Continual Flame: Lantern Archon </p><p>Burrow: Xorn </p><p>Fiery Aura: Magmin </p><p>Melt Weapons: Magmin </p><p>See in Darkness: Imp </p><p>Detect Good: Imp </p><p>Detect Magic: Imp </p><p>Suggestion: Imp </p><p>Commune: Imp </p><p>Cone of Fire: Hell Hound </p><p>Shriek: Varguille </p><p> </p><p></p><p>Dretch is particularly useful at SM III and Lantern Archon & Imp at SM IV (including commune from the Imp!)</p><p></p><p>- mind you, these are pretty feeble compared with what can be called using "Planar Ally", "Planar Binding" or their related spells. Cleric wins out big-time here, but since they summon things based on HD... An 11th level cleric can cast a 6th level Planar Ally spell and call a Planetar who can cast spells as a 17th level cleric amongst all its other abilities - a somewhat better deal than a Kyton, Barbazu or Erinyes with SM VI and it can last for days rather than rounds...</p><p></p><p>(The plus side is that summoned monsters can't actually be killed, while the aforementioned spells actually bring the creatures, so they could be killed - and the DM can make the diety send several lesser creatures, although it is potentially robbing the players of the maximum utility of the spell).</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 177873, member: 114"] [b]Re: Low level monsters don't have abilities[/b] Formian workers can heal if you get 8 of them together. The unicorn (as mentioned earlier) can heal. Useful abilities (including spell-like) available at SM IV and below include: Summon Monster II Telepathy: Lemure Trip: Wolf Poison: Viper Ink Cloud: Squid Scent: Wolf Summon Monster III Heat: Azer Drench: Water Elemental Scare: Dretch Whirlwind: Air Elemental Telekinesis: Dretch Tremorsense: Thoqqua Blood Drain: Weasel Stinking Cloud: Dretch Burn: Fire Elemental Blindsight: Bat Darkness: Dretch Summon Monster IV Aura of Menace: Lantern Archon Magic Circle Against Evil: Lantern Archon Aid: Lantern Archon Detect Evil: Lantern Archon Continual Flame: Lantern Archon Burrow: Xorn Fiery Aura: Magmin Melt Weapons: Magmin See in Darkness: Imp Detect Good: Imp Detect Magic: Imp Suggestion: Imp Commune: Imp Cone of Fire: Hell Hound Shriek: Varguille Dretch is particularly useful at SM III and Lantern Archon & Imp at SM IV (including commune from the Imp!) - mind you, these are pretty feeble compared with what can be called using "Planar Ally", "Planar Binding" or their related spells. Cleric wins out big-time here, but since they summon things based on HD... An 11th level cleric can cast a 6th level Planar Ally spell and call a Planetar who can cast spells as a 17th level cleric amongst all its other abilities - a somewhat better deal than a Kyton, Barbazu or Erinyes with SM VI and it can last for days rather than rounds... (The plus side is that summoned monsters can't actually be killed, while the aforementioned spells actually bring the creatures, so they could be killed - and the DM can make the diety send several lesser creatures, although it is potentially robbing the players of the maximum utility of the spell). Cheers [/QUOTE]
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Rebalancing the Summon Monster spells
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