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General Tabletop Discussion
*Dungeons & Dragons
Rebalancing the Summon Monster spells
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<blockquote data-quote="Xahn'Tyr" data-source="post: 178013" data-attributes="member: 1525"><p>Another option to consider would be leaving summoning as is, but add some new spells (possibly player-researched) that can be used to augment your summoned creatures. Maybe do things like:</p><p></p><p>Reset duration</p><p>Maximize hit points</p><p>Heal</p><p>Increase stats </p><p>Bonuses to hit and damage or crit range/multiplier</p><p>Store Spell (or channle touch spell)</p><p>etc.</p><p></p><p>Since these would only work on summoned critters, they would be more powerful than their "normal" version. For example, instead of a "Cat's Grace", you could make a 2nd level "Minion's Grace" spell that added (d4+1)*2 DEX, or maybe a 4th level "Horde's Grace" that did the same to all of your summoned creatures within 30ft. Or heck, leave the spell as is but bump it down to 1st level for the "minion-only" version (not that they would ever get to use the full duration).</p><p></p><p></p><p>This would keep a summoner busy taking care of his minions while they did the dirty work for him. It would also allow for "serious" summoners while leaving the system as if for the casual types (who don't bother with all the augmentation spells). Anyway, I would recommend adding to the system rather than changing it if you can.</p></blockquote><p></p>
[QUOTE="Xahn'Tyr, post: 178013, member: 1525"] Another option to consider would be leaving summoning as is, but add some new spells (possibly player-researched) that can be used to augment your summoned creatures. Maybe do things like: Reset duration Maximize hit points Heal Increase stats Bonuses to hit and damage or crit range/multiplier Store Spell (or channle touch spell) etc. Since these would only work on summoned critters, they would be more powerful than their "normal" version. For example, instead of a "Cat's Grace", you could make a 2nd level "Minion's Grace" spell that added (d4+1)*2 DEX, or maybe a 4th level "Horde's Grace" that did the same to all of your summoned creatures within 30ft. Or heck, leave the spell as is but bump it down to 1st level for the "minion-only" version (not that they would ever get to use the full duration). This would keep a summoner busy taking care of his minions while they did the dirty work for him. It would also allow for "serious" summoners while leaving the system as if for the casual types (who don't bother with all the augmentation spells). Anyway, I would recommend adding to the system rather than changing it if you can. [/QUOTE]
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Rebalancing the Summon Monster spells
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