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General Tabletop Discussion
*Dungeons & Dragons
Rebalancing the Summon Monster spells
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<blockquote data-quote="Soltares" data-source="post: 182030" data-attributes="member: 4070"><p>The idea that some people consider Summon Monster underpowered just baffles me.</p><p></p><p>Every game I've played in 3E has made extensive use of it. It is the favored spell of every Cleric and Wizard we've had in our groups. It utterly kicks.</p><p></p><p>We've only had one specialist mage so far, a Conjuror, go figure, and don't bother guessing what his bonus spells where, they all started with Summon and ended with Monster. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I can't believe how much more powerful it is than it was in 2nd (or 1st) editions, and it beats the heck out of any old evocation.</p><p></p><p>*Before* the options in Manual of the Planes, the Alienist PrC, the Augment Summoning Feat, the Conjure Mastery Feat, the Ring of Blue/Red Conjures (from BoEM1), the additional summon options on the WotC website or the wonderful Summoner PrC in R&R, Summon Monster was really the most useful spell you could take at EVERY spell level. It is even better now, with all these extra options.</p><p></p><p>Some truly nasty Summoner smacks can be made involving Cold Elemental Girallons or Pseudonatural Elder Earth Elementals.</p><p></p><p>And all the 'bonus' spells that come free with Lantern Archons (free Continual Flames!), Imps, Quasits (cheapest Commune in the game!), Dretches, Erinyes, Djinni, etc? Just gravy.</p><p></p><p>If only there were more Feats geared towards Conjuration, such as a Persistant Summons Feat that allowed a summoned creature to be kept all day, or a 'Elemental Lace' Feat like those in BoEM1 that affected a summoned creature (although perhaps it would balance better if only one attack / round from the creature could inflict the extra elemental damage, to prevent Fiendish Squids from becoming death machines...). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Soltares, post: 182030, member: 4070"] The idea that some people consider Summon Monster underpowered just baffles me. Every game I've played in 3E has made extensive use of it. It is the favored spell of every Cleric and Wizard we've had in our groups. It utterly kicks. We've only had one specialist mage so far, a Conjuror, go figure, and don't bother guessing what his bonus spells where, they all started with Summon and ended with Monster. :) I can't believe how much more powerful it is than it was in 2nd (or 1st) editions, and it beats the heck out of any old evocation. *Before* the options in Manual of the Planes, the Alienist PrC, the Augment Summoning Feat, the Conjure Mastery Feat, the Ring of Blue/Red Conjures (from BoEM1), the additional summon options on the WotC website or the wonderful Summoner PrC in R&R, Summon Monster was really the most useful spell you could take at EVERY spell level. It is even better now, with all these extra options. Some truly nasty Summoner smacks can be made involving Cold Elemental Girallons or Pseudonatural Elder Earth Elementals. And all the 'bonus' spells that come free with Lantern Archons (free Continual Flames!), Imps, Quasits (cheapest Commune in the game!), Dretches, Erinyes, Djinni, etc? Just gravy. If only there were more Feats geared towards Conjuration, such as a Persistant Summons Feat that allowed a summoned creature to be kept all day, or a 'Elemental Lace' Feat like those in BoEM1 that affected a summoned creature (although perhaps it would balance better if only one attack / round from the creature could inflict the extra elemental damage, to prevent Fiendish Squids from becoming death machines...). :) [/QUOTE]
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Rebalancing the Summon Monster spells
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