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General Tabletop Discussion
*Dungeons & Dragons
Rebalancing the Summon Monster spells
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<blockquote data-quote="Zhure" data-source="post: 182237" data-attributes="member: 308"><p>-Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This automatically deals an additional 2d6+12 points of damage.</p><p></p><p>-10 feet of reach.</p><p></p><p>-It's Fiendish (for Summon Monster, not for SNA), which adds smite (+ HD) damage) once per day. This also means it has 10 points of Cold and Fire Resistance and Damage Reduction 5/+1.</p><p></p><p>Throw in the ubiquitous flanking situation (because that's when one uses Summon Monter most effectively) and if you're a wizard, that's pretty ferocious, especially at 7th level. Tack on the meat-shield aspect of Summoned Monsters and I think it ranks up with Fireball and it's far more discriminate. I've seen a 9th level Sorcerer torn apart by a Fiendish Dire Ape in one round before he could react to it at all.</p><p></p><p>Summoned critters are really dangerous if they're ordered intelligently by the summoner. "Hit him as he casts!" Assuming the FDA hits, you force a concentration check even if they're casting defensively. With 10 feet of reach, the foe can't backpedal and cast if he starts off adjacent. If he double moves away he probably gets hit anyway because of the reach. If the enemy caster casts Magic Circle or something at the FDA, you're winning because he's reacting to your spell and not you.</p><p></p><p>Greg</p></blockquote><p></p>
[QUOTE="Zhure, post: 182237, member: 308"] -Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This automatically deals an additional 2d6+12 points of damage. -10 feet of reach. -It's Fiendish (for Summon Monster, not for SNA), which adds smite (+ HD) damage) once per day. This also means it has 10 points of Cold and Fire Resistance and Damage Reduction 5/+1. Throw in the ubiquitous flanking situation (because that's when one uses Summon Monter most effectively) and if you're a wizard, that's pretty ferocious, especially at 7th level. Tack on the meat-shield aspect of Summoned Monsters and I think it ranks up with Fireball and it's far more discriminate. I've seen a 9th level Sorcerer torn apart by a Fiendish Dire Ape in one round before he could react to it at all. Summoned critters are really dangerous if they're ordered intelligently by the summoner. "Hit him as he casts!" Assuming the FDA hits, you force a concentration check even if they're casting defensively. With 10 feet of reach, the foe can't backpedal and cast if he starts off adjacent. If he double moves away he probably gets hit anyway because of the reach. If the enemy caster casts Magic Circle or something at the FDA, you're winning because he's reacting to your spell and not you. Greg [/QUOTE]
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Community
General Tabletop Discussion
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Rebalancing the Summon Monster spells
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