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Rebellion Era Campaign Guide
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<blockquote data-quote="Donovan Morningfire" data-source="post: 4893543" data-attributes="member: 39532"><p>Bought the book, and have enjoyed it quite a bit.</p><p></p><p>Rodney and company were able to include a fair amount of stuff from the X-Wing/TIE Fighter era of games, which is neat. I rather liked the Racial Feats, as they play to certain "iconic" aspects of those races, and gives PCs a decent reason to keep playing some of them in the wake of some of the newer species that have come down the pike so far, or what other ones may yet come.</p><p></p><p>The initial issue that I had with the Background system is that as presented, it really didn't do too much, and at face value is a weaksauce replacement for the Destiny system. But then, it's supposed to be a weaker than Destiny Points, which isn't too difficult as DPs are very powerful. But it can be used quite nicely to flesh out a character. And considering one of the bigger complaints is how "strait-jacketed" some characters are based on their initial class level, the Background system is a neat way to sidestep that issue.</p><p></p><p>As for "lack of material," let's be honest with ourselves here. The vast majority of the crunch stuff has been covered in the Core Book, including the OT iconics, same with the majority of the equipment used in the Rebellion Era. So instead of treading over things that have been done to death and back, Rodney obviously made a decision to try and focus more on running a campaign in that era. Anyone that bought this looking purely for player-centric material is going to be a bit disappointed because every book in the line save one (Threats of the Galaxy) was written to be useful to both Players and GMs. Unlike D&D, SWSE can't really afford to have materials that focus exclusively on one or the other (hence why no published modules beyond the free Dawn of Defiance).</p><p></p><p>Pawsplay,</p><p>I'm sorry you decided to bail on the line. But "lack of support" for anything not D&D really isn't anything new; just ask the D20 Modern players. And even if WotC were to shut down the SW RPG line tomorrow, I'm still gonna keep playing it. Yeah, new material is nice, but I was able to keep playing RCR when it was on "indefinite hiatus." And as it stands, I've got more than enough books to draw from to allow my players to create just about anything and to create and run some awesome adventures in the GFFA.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 4893543, member: 39532"] Bought the book, and have enjoyed it quite a bit. Rodney and company were able to include a fair amount of stuff from the X-Wing/TIE Fighter era of games, which is neat. I rather liked the Racial Feats, as they play to certain "iconic" aspects of those races, and gives PCs a decent reason to keep playing some of them in the wake of some of the newer species that have come down the pike so far, or what other ones may yet come. The initial issue that I had with the Background system is that as presented, it really didn't do too much, and at face value is a weaksauce replacement for the Destiny system. But then, it's supposed to be a weaker than Destiny Points, which isn't too difficult as DPs are very powerful. But it can be used quite nicely to flesh out a character. And considering one of the bigger complaints is how "strait-jacketed" some characters are based on their initial class level, the Background system is a neat way to sidestep that issue. As for "lack of material," let's be honest with ourselves here. The vast majority of the crunch stuff has been covered in the Core Book, including the OT iconics, same with the majority of the equipment used in the Rebellion Era. So instead of treading over things that have been done to death and back, Rodney obviously made a decision to try and focus more on running a campaign in that era. Anyone that bought this looking purely for player-centric material is going to be a bit disappointed because every book in the line save one (Threats of the Galaxy) was written to be useful to both Players and GMs. Unlike D&D, SWSE can't really afford to have materials that focus exclusively on one or the other (hence why no published modules beyond the free Dawn of Defiance). Pawsplay, I'm sorry you decided to bail on the line. But "lack of support" for anything not D&D really isn't anything new; just ask the D20 Modern players. And even if WotC were to shut down the SW RPG line tomorrow, I'm still gonna keep playing it. Yeah, new material is nice, but I was able to keep playing RCR when it was on "indefinite hiatus." And as it stands, I've got more than enough books to draw from to allow my players to create just about anything and to create and run some awesome adventures in the GFFA. [/QUOTE]
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