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<blockquote data-quote="Obryn" data-source="post: 4907045" data-attributes="member: 11821"><p>I think I've been spoiled by DDI and the Character Builder...</p><p></p><p>I became a huge fan of SWSE right after it came out and ran a very successful game for quite a long stretch. But the new character options - Talents, Feats, and Force Powers - are scattered over quite a few books, now, and it's all become more than a bit overwhelming. It's more difficult to follow, now, than 3e or 4e because any character (even a single-classed one) has a truly bewildering array of choices, and there aren't any programs out there which do a competent job of organizing them. (All I could find when I went looking recently is an expanded-beyond-practical-use version of Kenad Broki's Excel sheet.) I can't even reliably say what's a good or bad choice at this point, and many are so specialized that I don't think I'd see even 10% of them in play.</p><p></p><p>In 3e, most of your stuff is constrained based on your character class, and what isn't - feats - are relatively easy to track since it's just one thing.</p><p></p><p>In 4e, again, pretty much everything is constrained by your class, but it's also constrained by your level. So you can't choose from an infinite menu every level, only a small part of the menu. Also, DDI makes the huge variety completely manageable.</p><p></p><p>SWSE, on the other hand, has a huge number of feats - some of which are very specialized - and a huge number of talents, which are what would happen if 4e's Powers weren't level-limited. It also expands the actual rules in new books, and provides either new subsystems or replacements for old subsystems - like this backgrounds thing.</p><p></p><p>I think SWSE at its core is a wonderful game, but I think it needs something external for better organization at this point. (And a revamped Force system which doesn't use skill rolls as attack rolls, but that's besides the point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) It's gone from a wonderfully concise system and a brilliant revision of the d20 rules to a massive, option-bloated system that makes my head spin.</p><p></p><p>(And no criticism intended to you, Rodney! This is kind of unavoidable with a game that expands in the way SWSE does.)</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4907045, member: 11821"] I think I've been spoiled by DDI and the Character Builder... I became a huge fan of SWSE right after it came out and ran a very successful game for quite a long stretch. But the new character options - Talents, Feats, and Force Powers - are scattered over quite a few books, now, and it's all become more than a bit overwhelming. It's more difficult to follow, now, than 3e or 4e because any character (even a single-classed one) has a truly bewildering array of choices, and there aren't any programs out there which do a competent job of organizing them. (All I could find when I went looking recently is an expanded-beyond-practical-use version of Kenad Broki's Excel sheet.) I can't even reliably say what's a good or bad choice at this point, and many are so specialized that I don't think I'd see even 10% of them in play. In 3e, most of your stuff is constrained based on your character class, and what isn't - feats - are relatively easy to track since it's just one thing. In 4e, again, pretty much everything is constrained by your class, but it's also constrained by your level. So you can't choose from an infinite menu every level, only a small part of the menu. Also, DDI makes the huge variety completely manageable. SWSE, on the other hand, has a huge number of feats - some of which are very specialized - and a huge number of talents, which are what would happen if 4e's Powers weren't level-limited. It also expands the actual rules in new books, and provides either new subsystems or replacements for old subsystems - like this backgrounds thing. I think SWSE at its core is a wonderful game, but I think it needs something external for better organization at this point. (And a revamped Force system which doesn't use skill rolls as attack rolls, but that's besides the point. ;)) It's gone from a wonderfully concise system and a brilliant revision of the d20 rules to a massive, option-bloated system that makes my head spin. (And no criticism intended to you, Rodney! This is kind of unavoidable with a game that expands in the way SWSE does.) -O [/QUOTE]
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