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Rebellion Era Campaign Guide
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<blockquote data-quote="pawsplay" data-source="post: 4907066" data-attributes="member: 15538"><p>Well, since you are bold enough to ask for feedback, I must be bold enough to offer it. I am working from my memory here, so I hope I am fair and accurate.</p><p></p><p>I would have liked to see more of the Imperial war machine. Although the book included a number of specialty troops from a variety of sources, I do not remember seeing much about the command structure. A lot of players are not familiar with the division between the Stormtrooper divisions and the regular military, and there are a number of EU sources that offer plausible command structures. I personally am enough of a Star Wars buff to know a lot about those kind of details, but this is a place where visuals would be a great value for a gamer. Having a page that showed an Army trooper, Death Star Trooper, armored trooper, etc. would provide not only sensory satisfaction but a useful visual tool for showing players. In addition, with all the specialty troop types, I think the book could have been made big enough to include more general NPCs, particularly ones of obvious utility like platoon leaders, sharpshooters, and so forth. It's a lot easier to take a bunch of spec forces troopers and put them in rad suits than to generate squad leaders for Rad Troopers, Spacetroopers, etc.</p><p></p><p>The Rebel alliance, similarly, although the command structure is seemingly not as detailed in most sources. It would be nice to at least know what planets joined the Alliance at what times and so forth. We all know how the Empire is ruled, but how about the Alliance Council? What rights and obligations do member systems have?</p><p></p><p>Aliens... there is probably a good rationale why this didn't happen, but for me it comes down to this: the original trilogy is when we were introduced to a whole bunch of cool aliens. I get annoyed when I find the creatures from Jabba's palace scattered among several books, none of them the Rebellion Era guide. </p><p></p><p>Film by film versions of Han, Luke, Leia, Chewbacca, Lando. Stats for each named Imperial officer or Rebel character. </p><p></p><p>I would have liked a big, fat book full of geek vitamins. Instead I saw a slim GM's guide with a booklet of prestige classes and talents and a monster manual supplement. Of all the books published for the line, this is the one where somebody should have said, "Somebody really wants this stuff. Let's take off the wizards.com-staff-writer hat for a moment and think about what a fan would like to read in a Rebellion era gaming guide, not just cover the usual bases and follow the same old new Talents, new Prestige Classes, one new nifty rules mechanic format we've done with the other books and give them the whole feast here." It is certainly possible, maybe even probable, that the LucasFilm authorization process and the manpower limitations at Wizards made this unfeasible, but if so, that's a real shame. I have most of the Essential guides at home and I have now played six versions of a Star Wars rpg, not counting Hero and GURPS conversions I have worked on but not completed. I really don't need encyclopedic level detail, as I already have that, and I don't need stats worked out for relatively low level opponents very similar to other low level opponents. I am looking for a useful level of detail, covering all major areas of interest, all in one place. I want a book that's fun to read and fun to use. Not all of what I'm looking for is "functional" in the sense that Monopoly money is useful for playing Monopoly. RPGs are an imaginative game, and campaign sourcebooks are a door to an imaginary world.</p><p></p><p>I'm sure you have lots of marketing data, but I happen to think that even with the economy being what it is, you almost could not made a Rebellion Era book that was too big and too awesome.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4907066, member: 15538"] Well, since you are bold enough to ask for feedback, I must be bold enough to offer it. I am working from my memory here, so I hope I am fair and accurate. I would have liked to see more of the Imperial war machine. Although the book included a number of specialty troops from a variety of sources, I do not remember seeing much about the command structure. A lot of players are not familiar with the division between the Stormtrooper divisions and the regular military, and there are a number of EU sources that offer plausible command structures. I personally am enough of a Star Wars buff to know a lot about those kind of details, but this is a place where visuals would be a great value for a gamer. Having a page that showed an Army trooper, Death Star Trooper, armored trooper, etc. would provide not only sensory satisfaction but a useful visual tool for showing players. In addition, with all the specialty troop types, I think the book could have been made big enough to include more general NPCs, particularly ones of obvious utility like platoon leaders, sharpshooters, and so forth. It's a lot easier to take a bunch of spec forces troopers and put them in rad suits than to generate squad leaders for Rad Troopers, Spacetroopers, etc. The Rebel alliance, similarly, although the command structure is seemingly not as detailed in most sources. It would be nice to at least know what planets joined the Alliance at what times and so forth. We all know how the Empire is ruled, but how about the Alliance Council? What rights and obligations do member systems have? Aliens... there is probably a good rationale why this didn't happen, but for me it comes down to this: the original trilogy is when we were introduced to a whole bunch of cool aliens. I get annoyed when I find the creatures from Jabba's palace scattered among several books, none of them the Rebellion Era guide. Film by film versions of Han, Luke, Leia, Chewbacca, Lando. Stats for each named Imperial officer or Rebel character. I would have liked a big, fat book full of geek vitamins. Instead I saw a slim GM's guide with a booklet of prestige classes and talents and a monster manual supplement. Of all the books published for the line, this is the one where somebody should have said, "Somebody really wants this stuff. Let's take off the wizards.com-staff-writer hat for a moment and think about what a fan would like to read in a Rebellion era gaming guide, not just cover the usual bases and follow the same old new Talents, new Prestige Classes, one new nifty rules mechanic format we've done with the other books and give them the whole feast here." It is certainly possible, maybe even probable, that the LucasFilm authorization process and the manpower limitations at Wizards made this unfeasible, but if so, that's a real shame. I have most of the Essential guides at home and I have now played six versions of a Star Wars rpg, not counting Hero and GURPS conversions I have worked on but not completed. I really don't need encyclopedic level detail, as I already have that, and I don't need stats worked out for relatively low level opponents very similar to other low level opponents. I am looking for a useful level of detail, covering all major areas of interest, all in one place. I want a book that's fun to read and fun to use. Not all of what I'm looking for is "functional" in the sense that Monopoly money is useful for playing Monopoly. RPGs are an imaginative game, and campaign sourcebooks are a door to an imaginary world. I'm sure you have lots of marketing data, but I happen to think that even with the economy being what it is, you almost could not made a Rebellion Era book that was too big and too awesome. [/QUOTE]
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