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Rebellion Era Campaign Guide
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<blockquote data-quote="RodneyThompson" data-source="post: 4908097" data-attributes="member: 3594"><p>See, the tricky thing about the RECG is that we already had <em>The Force Unleashed Campaign Guide</em> come out last year, which had a huge amount of information on the Empire in it. I don't like to duplicate material in books, so I took the opportunity to provide as much new material as possible. </p><p></p><p>What would you have wanted that wasn't already covered in that book? </p><p></p><p></p><p></p><p>Hm. We devoted a full 10 pages to the Alliance structure and organization, including a solid list of systems in open rebellion. The trick with getting much more specific that that is that, in many cases, there are conflicts in the timeline. Even when there are gaps we can fill, we're usually discouraged from doing so, because the RPG is such a small part of the EU empire that it ends up tying the hands of novelists, the makers of cartoons and video games, etc. </p><p></p><p></p><p></p><p></p><p>I wanted this book to really focus on the alien species of the core rulebook, because most of those are the iconic races of the Rebellion Era in the first place. This book was very much intended to be a companion volume to the core rulebook, and I also wanted to provide some more incentive to play those iconic races. </p><p></p><p></p><p></p><p></p><p>How useful is this, really? I'm as much of a completionist as the next guy, but I have to disagree that this adds value to a book. How often are you really going to need those iconics' stats? I think, of everything we put into our books, stat blocks for movie characters are among the least useful. Practically speaking, they just don't see as much use. With stats for the movie characters in the core rulebook, I didn't see any reason to produce a whole bunch of stats like that here.</p><p></p><p>This may just be an area where we agree to disagree, but statting up every single minor character seems like a huge waste of resources, as well as an invitation for everyone to nitpick and gripe about how Lando's Charisma CLEARLY is two points too low, etc. etc. </p><p></p><p></p><p></p><p></p><p>I'd like to think I've been trying to plan these books out to be exactly that. This book had the disadvantage of coming out much later in the line than Rebellion Era books typically would, so a lot of the material you would expect to see has already been covered elsewhere, because I took off my wizards.com-staff-writer-hat (whatever that means) and realized people would want those things for their campaigns. </p><p></p><p></p><p></p><p></p><p>It sounds, then, like your complaint is that we didn't reprint the Imperial stuff from the Force Unleashed Campaign Guide/Starships of the Galaxy/Threats of the Galaxy/etc. in this book. I can understand that--there's a lot of appeal to having everything consolidated into one place. </p><p></p><p>I guess I'd like to know what kinds of "major areas of interest" you're referring to that we didn't cover. We already clearly disagree on the value of statting up movie characters; is there anything else you would liked to have seen, specifically? What constitutes an area of interest we didn't cover?</p><p></p><p>Mind you, I can't promise we will cover it in future books, but it always helps to know what people are looking for.</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 4908097, member: 3594"] See, the tricky thing about the RECG is that we already had [i]The Force Unleashed Campaign Guide[/i] come out last year, which had a huge amount of information on the Empire in it. I don't like to duplicate material in books, so I took the opportunity to provide as much new material as possible. What would you have wanted that wasn't already covered in that book? Hm. We devoted a full 10 pages to the Alliance structure and organization, including a solid list of systems in open rebellion. The trick with getting much more specific that that is that, in many cases, there are conflicts in the timeline. Even when there are gaps we can fill, we're usually discouraged from doing so, because the RPG is such a small part of the EU empire that it ends up tying the hands of novelists, the makers of cartoons and video games, etc. I wanted this book to really focus on the alien species of the core rulebook, because most of those are the iconic races of the Rebellion Era in the first place. This book was very much intended to be a companion volume to the core rulebook, and I also wanted to provide some more incentive to play those iconic races. How useful is this, really? I'm as much of a completionist as the next guy, but I have to disagree that this adds value to a book. How often are you really going to need those iconics' stats? I think, of everything we put into our books, stat blocks for movie characters are among the least useful. Practically speaking, they just don't see as much use. With stats for the movie characters in the core rulebook, I didn't see any reason to produce a whole bunch of stats like that here. This may just be an area where we agree to disagree, but statting up every single minor character seems like a huge waste of resources, as well as an invitation for everyone to nitpick and gripe about how Lando's Charisma CLEARLY is two points too low, etc. etc. I'd like to think I've been trying to plan these books out to be exactly that. This book had the disadvantage of coming out much later in the line than Rebellion Era books typically would, so a lot of the material you would expect to see has already been covered elsewhere, because I took off my wizards.com-staff-writer-hat (whatever that means) and realized people would want those things for their campaigns. It sounds, then, like your complaint is that we didn't reprint the Imperial stuff from the Force Unleashed Campaign Guide/Starships of the Galaxy/Threats of the Galaxy/etc. in this book. I can understand that--there's a lot of appeal to having everything consolidated into one place. I guess I'd like to know what kinds of "major areas of interest" you're referring to that we didn't cover. We already clearly disagree on the value of statting up movie characters; is there anything else you would liked to have seen, specifically? What constitutes an area of interest we didn't cover? Mind you, I can't promise we will cover it in future books, but it always helps to know what people are looking for. [/QUOTE]
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