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Rebirth of Peace - A Space Opera.
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<blockquote data-quote="Charles Rampant" data-source="post: 2289011" data-attributes="member: 32659"><p>A note. The ship commonly runs with all crew using IntNet. So the ship, in the real world, is pretty quiet, with lots of crewmen sitting around in (seperate) bunkers on the ship, hooked up. There is a central command deck, which is not used unless the IntNet is taken offline. When you hook into the IntNet it has it's own virtual command deck where the crew do their jobs. Engineers tend not to be in the IntNet, as they are tinkering with various ship systems in the real world. The IntNet also has a network of corridors leading to representations of various ship systems. Enemy hackers, if they get into the IntNet, will approach these to play silly buggers with your ship. The IntNet does not resemble the ships floorplan or size.</p><p></p><p>The ship itself looks like a long rectangle, with a large cube at the rear holding engines, shielding and the (very bulky) holographic distorter generators. At the front is a rounded section looking like a snow plow. This holds a large number of weapon systems. There are also weapon pods on the other sides, one on each facing of the rear cube, that can rotate to face almost any direction, except straight backwards. Each pod contains a scatter laser, with the front snowplow containing 3 scatters and a cutting laser. When the holographic generator is activiated, it can be told to show weapon pods in the same location as these, on the image projected.</p><p></p><p>The combat rules will be the Space Opera Combat System (SOCS), Compendium 2 - pages 106 - 111. However weapon damage will be properly done, and will use the damage tables from the more precise combat system just before the SOCS section. The Quicksilver counts as a Cutter for the purposes of SOCS. It has 2 shuttles, each with one scatter laser, that count as Fighters.</p><p></p><p>The precise rules for ship based combat damage will be up shortly. </p><p></p><p>Infantry weapons will basically be pistols and rifle sized. They kill NPC's sharpish, but i'll pull some numbers out if you want. </p><p></p><p>The ship has a crew of ~50. Of these, 6 are trained marines with exosuits and rifles. I'd recommend them as last resort. Or if you just want to discipline aliens <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 2289011, member: 32659"] A note. The ship commonly runs with all crew using IntNet. So the ship, in the real world, is pretty quiet, with lots of crewmen sitting around in (seperate) bunkers on the ship, hooked up. There is a central command deck, which is not used unless the IntNet is taken offline. When you hook into the IntNet it has it's own virtual command deck where the crew do their jobs. Engineers tend not to be in the IntNet, as they are tinkering with various ship systems in the real world. The IntNet also has a network of corridors leading to representations of various ship systems. Enemy hackers, if they get into the IntNet, will approach these to play silly buggers with your ship. The IntNet does not resemble the ships floorplan or size. The ship itself looks like a long rectangle, with a large cube at the rear holding engines, shielding and the (very bulky) holographic distorter generators. At the front is a rounded section looking like a snow plow. This holds a large number of weapon systems. There are also weapon pods on the other sides, one on each facing of the rear cube, that can rotate to face almost any direction, except straight backwards. Each pod contains a scatter laser, with the front snowplow containing 3 scatters and a cutting laser. When the holographic generator is activiated, it can be told to show weapon pods in the same location as these, on the image projected. The combat rules will be the Space Opera Combat System (SOCS), Compendium 2 - pages 106 - 111. However weapon damage will be properly done, and will use the damage tables from the more precise combat system just before the SOCS section. The Quicksilver counts as a Cutter for the purposes of SOCS. It has 2 shuttles, each with one scatter laser, that count as Fighters. The precise rules for ship based combat damage will be up shortly. Infantry weapons will basically be pistols and rifle sized. They kill NPC's sharpish, but i'll pull some numbers out if you want. The ship has a crew of ~50. Of these, 6 are trained marines with exosuits and rifles. I'd recommend them as last resort. Or if you just want to discipline aliens :D [/QUOTE]
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