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Rebooting Dungeon of the Mad Mage
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8499035" data-attributes="member: 6871653"><p>Dont forget she has now all of the previous PCs loaded with spider eggs with her!</p><p></p><p>I'd make them...Webbed Mummies!</p><p></p><p>Use the Mummy statblock and add them the burrowing worm feature of the Spawn of Kyuss (MtToF), refflufed as burrowing spiderlings instead of rotting fist. Also add the Nurtured One of Yurtus' Corrupted Carrier feature and Corrupted Vengeance.</p><p></p><p><strong>Burrowing Worm. (Action)</strong></p><p>A worm launches from the spawn of Kyuss at one humanoid that the spawn can see within 10 feet of it. The worm latches onto the target's skin unless the target succeeds on a DC 11 Dexterity saving throw. The worm is a Tiny undead with AC 6, 1 hit point, a 2 (-4) in every ability score, and a speed of 1 foot. While on the target's skin, the worm can be killed by normal means or scraped off using an action (the spawn can use this action to launch a scraped-off worm at a humanoid it can see within 10 feet of the worm). Otherwise, the worm burrows under the target's skin at the end of the target's next turn, dealing 1 piercing damage to it. At the end of each of its turns thereafter, the target takes 7 (2d6) necrotic damage per worm infesting it (maximum of 10d6). A worm-infested target dies if it drops to 0 hit points, then rises 10 minutes later as a swarm of spiders. If a worm-infested creature is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away.</p><p></p><p><strong>Corrupted Carrier.</strong></p><p>When the orc is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 (4d6) poison damage and becomes poisoned. On a success, the creature takes half as much damage and isn't poisoned. A creature poisoned by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success. While poisoned by this effect, a creature can't regain hit points.</p><p></p><p><strong>Corrupted Vengeance. (Action)</strong></p><p> The orc reduces itself to 0 hit points, triggering its Corrupted Carrier trait.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8499035, member: 6871653"] Dont forget she has now all of the previous PCs loaded with spider eggs with her! I'd make them...Webbed Mummies! Use the Mummy statblock and add them the burrowing worm feature of the Spawn of Kyuss (MtToF), refflufed as burrowing spiderlings instead of rotting fist. Also add the Nurtured One of Yurtus' Corrupted Carrier feature and Corrupted Vengeance. [B]Burrowing Worm. (Action)[/B] A worm launches from the spawn of Kyuss at one humanoid that the spawn can see within 10 feet of it. The worm latches onto the target's skin unless the target succeeds on a DC 11 Dexterity saving throw. The worm is a Tiny undead with AC 6, 1 hit point, a 2 (-4) in every ability score, and a speed of 1 foot. While on the target's skin, the worm can be killed by normal means or scraped off using an action (the spawn can use this action to launch a scraped-off worm at a humanoid it can see within 10 feet of the worm). Otherwise, the worm burrows under the target's skin at the end of the target's next turn, dealing 1 piercing damage to it. At the end of each of its turns thereafter, the target takes 7 (2d6) necrotic damage per worm infesting it (maximum of 10d6). A worm-infested target dies if it drops to 0 hit points, then rises 10 minutes later as a swarm of spiders. If a worm-infested creature is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away. [B]Corrupted Carrier.[/B] When the orc is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 (4d6) poison damage and becomes poisoned. On a success, the creature takes half as much damage and isn't poisoned. A creature poisoned by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success. While poisoned by this effect, a creature can't regain hit points. [B]Corrupted Vengeance. (Action)[/B] The orc reduces itself to 0 hit points, triggering its Corrupted Carrier trait. [/QUOTE]
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