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<blockquote data-quote="Stormonu" data-source="post: 5034720" data-attributes="member: 52734"><p>Like many others, making just about every roll where higher is better. This would mean at least reversing saving throw numbers. </p><p></p><p>AC would go up, instead of down.</p><p></p><p>Add thief's % chance to roll; you want a total of 100% or greater for success.</p><p></p><p>Incorporate a skill system (I've run into multiple modules that use their own custom system for handling things like jumping, balancing on beams and the like that a better, unified system needs to be in the rules).</p><p></p><p>Get rid of exceptional Strength. Untie Strength bonus to hit, but retain Strength bonus to damage.</p><p></p><p>Remove level limits and replace with slowed advancement.</p><p></p><p>Simplify or eliminate weapon vs. armor modifiers, but attempt to retain some semblance of weapon individuality besides different damage die codes.</p><p></p><p>Give spellcasters easier access to less potent low-level magic (I'm talking 0th-1st level spells). I've never played high level games (above 12th) due to the power curve and absurdity at those levels, so something that would "normalize" the higher levels to make them more playable would be nice.</p><p></p><p>Tone down the barbarian's abilities and make him less of a "doesn't play well with magic" chump.</p><p></p><p>Normalize surprise chances (probably a d10, no "2 in 6" here, "1 in 8" there, 10% chance somewhere else, etc.).</p><p></p><p>Simplify grappling/overbearing/wrestling into a simple but usable system (probably 3E's grapple modifier, but without the grappling complexity).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5034720, member: 52734"] Like many others, making just about every roll where higher is better. This would mean at least reversing saving throw numbers. AC would go up, instead of down. Add thief's % chance to roll; you want a total of 100% or greater for success. Incorporate a skill system (I've run into multiple modules that use their own custom system for handling things like jumping, balancing on beams and the like that a better, unified system needs to be in the rules). Get rid of exceptional Strength. Untie Strength bonus to hit, but retain Strength bonus to damage. Remove level limits and replace with slowed advancement. Simplify or eliminate weapon vs. armor modifiers, but attempt to retain some semblance of weapon individuality besides different damage die codes. Give spellcasters easier access to less potent low-level magic (I'm talking 0th-1st level spells). I've never played high level games (above 12th) due to the power curve and absurdity at those levels, so something that would "normalize" the higher levels to make them more playable would be nice. Tone down the barbarian's abilities and make him less of a "doesn't play well with magic" chump. Normalize surprise chances (probably a d10, no "2 in 6" here, "1 in 8" there, 10% chance somewhere else, etc.). Simplify grappling/overbearing/wrestling into a simple but usable system (probably 3E's grapple modifier, but without the grappling complexity). [/QUOTE]
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