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Rebuild 1E...
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<blockquote data-quote="amerigoV" data-source="post: 5034820"><p>Wow, rebuilding 1e would take alot after seeing 3.x and 4e. I happened to pull out the 1e PHB last night for the hey of it and I was struck by how many subsystems each class had and also how little in the way of rules was in the book (I know, most are in the DMG).</p><p></p><p>Stuff like:</p><p>Racial Class limits</p><p>Only certain classes available for non-human races (elves cannot be rangers?!?)</p><p>Having to fight/challenge your way up to the next level for monks and druids</p><p>Illusionist is its own class</p><p>Secret doors are found 1/6 (higher odds with elf/ranger)</p><p>theives with fixed percentages</p><p>No one wants to run the cleric (had to take all the healing spells, no healing sticks or spell channelling like in 3e)</p><p>No consistant trap mechanism (you could find the same trap in 3 different modules written three different ways)</p><p>Monsters, while simple, were frozen mechanically. You would see in modules "the orc chieftan attacks as an ogre"</p><p>Elves can be F/MU and wear armor, but regular MU cannot wear armor. (I cannot believe I missed that when I was playing 1e as a kid).</p><p>Weapon vs. Armor types</p><p>Fighters can take one attack per creature around them if the targets are under 1HD</p><p></p><p></p><p>A first level Magic User can be summed up as </p><p></p><p>2 hp</p><p>AC 10</p><p>Spell (1) - Sleep</p><p></p><p>{heh, the MU was either sleeping to get his sleep spell or was putting others to sleep}</p><p></p><p>I seem to remember HPs being an issue we always tinkered with. I recall we would split it between "Meat" and "Endurance" so HP regen would be faster. 3.x probably went too far the other way (healing stick).</p><p></p><p>It was fun at the time, but the sheer number of "roll high for this roll low for that" was maddening. </p><p></p><p>I have been playing some Savage Worlds lately. For whatever reason, it seems to bring back the 1e "feel" of a free-flowing game but with a solid ruleset underneath it. Not to be snide, but I would search for a ruleset that gives the same "feel" with better mechanics vs. trying to rewrite 1e.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5034820"] Wow, rebuilding 1e would take alot after seeing 3.x and 4e. I happened to pull out the 1e PHB last night for the hey of it and I was struck by how many subsystems each class had and also how little in the way of rules was in the book (I know, most are in the DMG). Stuff like: Racial Class limits Only certain classes available for non-human races (elves cannot be rangers?!?) Having to fight/challenge your way up to the next level for monks and druids Illusionist is its own class Secret doors are found 1/6 (higher odds with elf/ranger) theives with fixed percentages No one wants to run the cleric (had to take all the healing spells, no healing sticks or spell channelling like in 3e) No consistant trap mechanism (you could find the same trap in 3 different modules written three different ways) Monsters, while simple, were frozen mechanically. You would see in modules "the orc chieftan attacks as an ogre" Elves can be F/MU and wear armor, but regular MU cannot wear armor. (I cannot believe I missed that when I was playing 1e as a kid). Weapon vs. Armor types Fighters can take one attack per creature around them if the targets are under 1HD A first level Magic User can be summed up as 2 hp AC 10 Spell (1) - Sleep {heh, the MU was either sleeping to get his sleep spell or was putting others to sleep} I seem to remember HPs being an issue we always tinkered with. I recall we would split it between "Meat" and "Endurance" so HP regen would be faster. 3.x probably went too far the other way (healing stick). It was fun at the time, but the sheer number of "roll high for this roll low for that" was maddening. I have been playing some Savage Worlds lately. For whatever reason, it seems to bring back the 1e "feel" of a free-flowing game but with a solid ruleset underneath it. Not to be snide, but I would search for a ruleset that gives the same "feel" with better mechanics vs. trying to rewrite 1e. [/QUOTE]
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