Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Rebuild 1E...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AFGNCAAP" data-source="post: 5035170" data-attributes="member: 871"><p>As someone who's played from 1e through to 4e, I can say rebuilding 1e, for me, would be a energy-wasting exercise. A lot of the changes I would want to implement in 1e manifested in later editions of the game (unified stat values, abolishing racial class & level limits, etc.).</p><p></p><p>I'd say it'd be easier to evoke the general thematic look/spirit of 1e by building characters along those guidelines in later editions of the game.</p><p></p><p>Now, I think a revamped/tinkered-with version of the BECMI D&D would be fun, esp. as a sort of simple "pick up & play" style game. Still have things like demihumans as classes and the Lawful-Neutral-Chaotic AL scheme, but also implement changes such as:</p><ul> <li data-xf-list-type="ul">3.X/4e style stat increment values (+0 for 10-11; +X for 12 & higher; -X for 9 & lower)</li> <li data-xf-list-type="ul">Ascending AC values</li> <li data-xf-list-type="ul">Base Attack mods (instead of THAC0)</li> <li data-xf-list-type="ul">Fixed Defenses (AC w/ Fort, Ref, Will).</li> <li data-xf-list-type="ul">A unified XP chart for all classes</li> <li data-xf-list-type="ul">3.X/4e style skill mods (for Thief class skills & the like)</li> <li data-xf-list-type="ul">Have a "Human" class per each stat (Fighter=Str; Thief=Dex; Barbarian=Con; Wizard=Int; Cleric=Wis; Bard=Cha)</li> <li data-xf-list-type="ul">Have "demihuman" classes that serve as variants of the human classes or hybrid mixes of human classes (Dwarf=fighters with barbarian-style toughness; Elf=fighter/wizards or ranger/wizards; Halflings=scout-style thieves; Gnomes=illusion-focused wizard/bards; etc.).</li> </ul><p></p><p>Otherwise, keep the BECMI D&D as is (requiring a stat/stats of X value or higher to qualify in a class; no stat mods based on race since demihumans are treated as a class; etc.).</p><p></p><p>As limiting as ths is for character options, I think it isn't that big of a deal: as it is, there are other newer systems that provide a wealth of flexibility when it comes to character options. If you're going to go back to a version of the game that implemented notable limits on characters, then why not go all the way back while you're at it?</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 5035170, member: 871"] As someone who's played from 1e through to 4e, I can say rebuilding 1e, for me, would be a energy-wasting exercise. A lot of the changes I would want to implement in 1e manifested in later editions of the game (unified stat values, abolishing racial class & level limits, etc.). I'd say it'd be easier to evoke the general thematic look/spirit of 1e by building characters along those guidelines in later editions of the game. Now, I think a revamped/tinkered-with version of the BECMI D&D would be fun, esp. as a sort of simple "pick up & play" style game. Still have things like demihumans as classes and the Lawful-Neutral-Chaotic AL scheme, but also implement changes such as: [LIST] [*]3.X/4e style stat increment values (+0 for 10-11; +X for 12 & higher; -X for 9 & lower) [*]Ascending AC values [*]Base Attack mods (instead of THAC0) [*]Fixed Defenses (AC w/ Fort, Ref, Will). [*]A unified XP chart for all classes [*]3.X/4e style skill mods (for Thief class skills & the like) [*]Have a "Human" class per each stat (Fighter=Str; Thief=Dex; Barbarian=Con; Wizard=Int; Cleric=Wis; Bard=Cha) [*]Have "demihuman" classes that serve as variants of the human classes or hybrid mixes of human classes (Dwarf=fighters with barbarian-style toughness; Elf=fighter/wizards or ranger/wizards; Halflings=scout-style thieves; Gnomes=illusion-focused wizard/bards; etc.). [/LIST] Otherwise, keep the BECMI D&D as is (requiring a stat/stats of X value or higher to qualify in a class; no stat mods based on race since demihumans are treated as a class; etc.). As limiting as ths is for character options, I think it isn't that big of a deal: as it is, there are other newer systems that provide a wealth of flexibility when it comes to character options. If you're going to go back to a version of the game that implemented notable limits on characters, then why not go all the way back while you're at it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rebuild 1E...
Top