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<blockquote data-quote="Baron Opal" data-source="post: 5036012" data-attributes="member: 10433"><p>Oh, no. Our game ditched those before 2e was a twinkle in anyone's eye.</p><p></p><p>It's not useful. If the campaign runs for 6 levels before the scenario plays out or there's a TPK, then the level limits are meaningless. If the campaign runs to 20th level then everyone plays humans or people switch out characters. I didn't see the utility in forcing someone to be inadequate in an 18th level party because they chose to play an elf instead of a human. Especially since at that level racial bonuses are irrelevant.</p><p></p><p>What was useful, for us, was limiting classes by race. This let us define some cultural proclivities and flavor the campaign. The only time we used level limits was for NPCs. There was an expectation that the gods of human priests were more involved in worldly affairs than dwarven ones, unless you were a dwarf.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 5036012, member: 10433"] Oh, no. Our game ditched those before 2e was a twinkle in anyone's eye. It's not useful. If the campaign runs for 6 levels before the scenario plays out or there's a TPK, then the level limits are meaningless. If the campaign runs to 20th level then everyone plays humans or people switch out characters. I didn't see the utility in forcing someone to be inadequate in an 18th level party because they chose to play an elf instead of a human. Especially since at that level racial bonuses are irrelevant. What was useful, for us, was limiting classes by race. This let us define some cultural proclivities and flavor the campaign. The only time we used level limits was for NPCs. There was an expectation that the gods of human priests were more involved in worldly affairs than dwarven ones, unless you were a dwarf. [/QUOTE]
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