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<blockquote data-quote="Baron Opal" data-source="post: 5036396" data-attributes="member: 10433"><p>Heh, no. The <em>adventure arc</em> was four months. The campaign was about 3 years. I think they gained 1-2 levels in the arc. I know the wizard did, he used a silver libram right after he earned 17th level. And, <em>man</em>, did he use <em>wish</em> creatively.</p><p></p><p></p><p>Yes, but it was difficult to integrate with the other characters as it could radically increase one character's power over the other. Also, I don't think it ever changed or could improve.</p><p></p><p>That said, I did love the system and did my best to integrate it, eventually making a psionic class.</p><p></p><p>One thing I wanted to try but never did was to run a party of adventurers with a hard mechanical schtick; a psionic fighter, a cleric with extreme stats, a magic-user with a staff of power and a gadgeteer thief.</p><p></p><p>As far as items went, I found the patron's quest good for specific items at low level and having the character's make their own at higher level. For scrolls and some potions I adapted the 100 gp / level rule for scrolls from the Blue Book.</p><p></p><p></p><p>Is there an optimal number of classes? Is the paladin really the fighter/cleric? There was 10-12 classes in the PHB, counting the assassin and bard?</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 5036396, member: 10433"] Heh, no. The [i]adventure arc[/i] was four months. The campaign was about 3 years. I think they gained 1-2 levels in the arc. I know the wizard did, he used a silver libram right after he earned 17th level. And, [i]man[/i], did he use [i]wish[/i] creatively. Yes, but it was difficult to integrate with the other characters as it could radically increase one character's power over the other. Also, I don't think it ever changed or could improve. That said, I did love the system and did my best to integrate it, eventually making a psionic class. One thing I wanted to try but never did was to run a party of adventurers with a hard mechanical schtick; a psionic fighter, a cleric with extreme stats, a magic-user with a staff of power and a gadgeteer thief. As far as items went, I found the patron's quest good for specific items at low level and having the character's make their own at higher level. For scrolls and some potions I adapted the 100 gp / level rule for scrolls from the Blue Book. Is there an optimal number of classes? Is the paladin really the fighter/cleric? There was 10-12 classes in the PHB, counting the assassin and bard? [/QUOTE]
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