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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5037138" data-attributes="member: 32740"><p>11 classes if you include the 1E bard:</p><p>Cleric</p><p>Druid</p><p>Fighter</p><p>Paladin</p><p>Ranger</p><p>Magic-user</p><p>Illusionist</p><p>Thief</p><p>Assassin</p><p>Monk</p><p>Bard</p><p> </p><p>If you were to replicate the multiclass options for demi-humans as single-classes you'd add 13 more:</p><p>cleric/fighter</p><p>cleric/fighter/mage</p><p>cleric/ranger</p><p>cleric/mage</p><p>cleric/thief</p><p>cleric/assassin</p><p>fighter/mage</p><p>fighter/illusionist</p><p>fighter/thief</p><p>fighter/assassin</p><p>fighter/mage/thief</p><p>mage/thief</p><p>illusionist/thief</p><p> </p><p>Interestingly, seeing them listed that way what I suddenly see for the first time is that they are almost all just ways of adding clerical or fighter abilities to other classes. I might be inclined to interpret this as a sign that a) clerical healing was deemed in critically short supply, and b) decent melee ability was in similarly short supply. Of course there are other ways to look at it but that's what it suggests to me.</p><p> </p><p>I've always thought of the Paladin as a fighter/cleric rather than a cleric/fighter, if you take the meaning. That is, the Paladin is a fighter who gets some clerical ability, not a cleric who gets better fighting ability. In any case I'd FAR rather see a Paladin being pushed as the equivalent of the multi-class combination than a nameless, flavorless cleric/fighter multiclass.</p><p> </p><p>What's the optimal number of classes? The number that enables a DM to create the kind of campaign world he wants. Yep, just that alone.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5037138, member: 32740"] 11 classes if you include the 1E bard: Cleric Druid Fighter Paladin Ranger Magic-user Illusionist Thief Assassin Monk Bard If you were to replicate the multiclass options for demi-humans as single-classes you'd add 13 more: cleric/fighter cleric/fighter/mage cleric/ranger cleric/mage cleric/thief cleric/assassin fighter/mage fighter/illusionist fighter/thief fighter/assassin fighter/mage/thief mage/thief illusionist/thief Interestingly, seeing them listed that way what I suddenly see for the first time is that they are almost all just ways of adding clerical or fighter abilities to other classes. I might be inclined to interpret this as a sign that a) clerical healing was deemed in critically short supply, and b) decent melee ability was in similarly short supply. Of course there are other ways to look at it but that's what it suggests to me. I've always thought of the Paladin as a fighter/cleric rather than a cleric/fighter, if you take the meaning. That is, the Paladin is a fighter who gets some clerical ability, not a cleric who gets better fighting ability. In any case I'd FAR rather see a Paladin being pushed as the equivalent of the multi-class combination than a nameless, flavorless cleric/fighter multiclass. What's the optimal number of classes? The number that enables a DM to create the kind of campaign world he wants. Yep, just that alone. [/QUOTE]
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