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<blockquote data-quote="Greg K" data-source="post: 5037472" data-attributes="member: 5038"><p>My starting list (The following was actually in my pre-3e questionaire/feedback):</p><p>1. Fewer Absolutes</p><p>2. AC goes up not down</p><p>3. 3 save categories as per 3e</p><p>4. 3e unified ability score bonus progression</p><p>5. Extend abilty scores past 25</p><p>6. No exceptional strength</p><p>7. all characters receive the same ability score modifier if they have the appropriate ability modifier</p><p>8. Constitution bonus only factors into hit points once rather than each level</p><p>9. Remove System shock and ressurection. Use Con checks or saving throw instead</p><p>10. More starting hit points</p><p>11. Humans get +2 to one ability score of their choice</p><p>12. Remove the non-biological racial abilities and make them proficiencies/skills the player must choose to take</p><p>13. Racial save bonuses: use a set number</p><p>14. No demi human level limits</p><p>15. any race can multiclass</p><p>16. UA Barbarian is replaced by David Howery's rewrite from Dragon 148</p><p>17. UA Cavalier is replaced by David Howery's rewrite from Dragon 148</p><p>18. 2e specialty priests are default</p><p>19. Specialist Wizards have their own spell lists</p><p>20. a unified skill system (Personally, I do like the 3e skill system)</p><p>21. a complete overhaul of unarmed combat: Drop the pummelling/grappling charts of 1e and the 2e unarmed to hit tables. Characters should get a list of common maneuvers that they can try. Strike, Kick, Grab, Pin, disarm, choke, etc.</p><p>22. PO: Combat and Tactics crit determination</p><p>23. PO: Spells and Magic: spell point system</p><p>24. Remove both automatic immunity and reduced spell affects based upon level or hit die. Reduced affects should be based upon how well or poorly a saving throw is made. </p><p>25. All spells should have some kind of saving throw if it directly harms another character mentally or physically.</p><p>26. replace level drain with something else</p><p>27. monsters get abiity scores and ac breakdown (I was happy to see this in 3.x)</p><p>28. Seperate attack bonus from hit die</p><p>29. Rework Paladin's Detect Evil</p><p>30. Have an encumberance formula similar to GURPS. each category has ST * (xlb)</p><p>31. Spellless class versions of the Bard and Ranger</p><p>32. Remove Psionics or completely redo the system</p><p>33. add weapon specialization and weapon groups from Complete Fighter</p></blockquote><p></p>
[QUOTE="Greg K, post: 5037472, member: 5038"] My starting list (The following was actually in my pre-3e questionaire/feedback): 1. Fewer Absolutes 2. AC goes up not down 3. 3 save categories as per 3e 4. 3e unified ability score bonus progression 5. Extend abilty scores past 25 6. No exceptional strength 7. all characters receive the same ability score modifier if they have the appropriate ability modifier 8. Constitution bonus only factors into hit points once rather than each level 9. Remove System shock and ressurection. Use Con checks or saving throw instead 10. More starting hit points 11. Humans get +2 to one ability score of their choice 12. Remove the non-biological racial abilities and make them proficiencies/skills the player must choose to take 13. Racial save bonuses: use a set number 14. No demi human level limits 15. any race can multiclass 16. UA Barbarian is replaced by David Howery's rewrite from Dragon 148 17. UA Cavalier is replaced by David Howery's rewrite from Dragon 148 18. 2e specialty priests are default 19. Specialist Wizards have their own spell lists 20. a unified skill system (Personally, I do like the 3e skill system) 21. a complete overhaul of unarmed combat: Drop the pummelling/grappling charts of 1e and the 2e unarmed to hit tables. Characters should get a list of common maneuvers that they can try. Strike, Kick, Grab, Pin, disarm, choke, etc. 22. PO: Combat and Tactics crit determination 23. PO: Spells and Magic: spell point system 24. Remove both automatic immunity and reduced spell affects based upon level or hit die. Reduced affects should be based upon how well or poorly a saving throw is made. 25. All spells should have some kind of saving throw if it directly harms another character mentally or physically. 26. replace level drain with something else 27. monsters get abiity scores and ac breakdown (I was happy to see this in 3.x) 28. Seperate attack bonus from hit die 29. Rework Paladin's Detect Evil 30. Have an encumberance formula similar to GURPS. each category has ST * (xlb) 31. Spellless class versions of the Bard and Ranger 32. Remove Psionics or completely redo the system 33. add weapon specialization and weapon groups from Complete Fighter [/QUOTE]
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