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<blockquote data-quote="Baron Opal" data-source="post: 5038997" data-attributes="member: 10433"><p><strong>Thinking about classes</strong></p><p></p><p>I've been tinkering with D&D for a while and wanting to "fix" 1e to run a game for some 9-12 y.o. kids at a community center. I actually liked some of the simplicity of the Rules Compendium / BX set that I decided it would be better for me to start there and work my way to 1e than the reverse.</p><p></p><p>In the process of that, I came upon this thread. I've come up with some agreeable multi-classing rules, but the thought of making a class for each combination interested me. while I haven't done that yet, I have given some consideration as to what they would be. The idea is that you gain a class that has significant abilities of both classes without being sub-par and having their own identity.</p><p></p><p>Starting with the basic four and filling out a chart you get:</p><p></p><p>Fighter</p><p>Cleric</p><p>Magic-user</p><p>Thief</p><p></p><p>Fighter / Cleric = Paladin</p><p>Fighter / Magic-user = <strong>Witchblade</strong></p><p>Fighter / Thief = <em>Ranger</em></p><p></p><p>Cleric / Magic-user = <strong>Theurge</strong></p><p>Cleric / Thief = ???</p><p></p><p>Magic-user / Thief = <em>Bard</em></p><p></p><p>Classes in italics would have be reworked some, those bolded would be new. The assassin, druid and illusionist are underived by this scheme although by no means excluded. The ranger would be a non-magical variant. The theurge would be an armorless cleric with a wide variety of spells. Their focus could be summoning and/or controlling magic. This include a necromancer theme for the evil ones. Witchblades would be primarily magic using fighters as paladins could be considered blessed warriors. Practically every bard I've seen played was a romancing rogue that magically charmed their audience, so that works for me.</p><p></p><p>I wasn't able to really come up with a cleric / thief concept that didn't already fall into "priest of thieves" territory. I've ignored X/Y vs Y/X comparisons.That would be too nuanced an approach. That said, I have leaned toward the fighter or non-magical class as the base with the second class as an addition.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 5038997, member: 10433"] [b]Thinking about classes[/b] I've been tinkering with D&D for a while and wanting to "fix" 1e to run a game for some 9-12 y.o. kids at a community center. I actually liked some of the simplicity of the Rules Compendium / BX set that I decided it would be better for me to start there and work my way to 1e than the reverse. In the process of that, I came upon this thread. I've come up with some agreeable multi-classing rules, but the thought of making a class for each combination interested me. while I haven't done that yet, I have given some consideration as to what they would be. The idea is that you gain a class that has significant abilities of both classes without being sub-par and having their own identity. Starting with the basic four and filling out a chart you get: Fighter Cleric Magic-user Thief Fighter / Cleric = Paladin Fighter / Magic-user = [b]Witchblade[/b] Fighter / Thief = [i]Ranger[/i] Cleric / Magic-user = [b]Theurge[/b] Cleric / Thief = ??? Magic-user / Thief = [i]Bard[/i] Classes in italics would have be reworked some, those bolded would be new. The assassin, druid and illusionist are underived by this scheme although by no means excluded. The ranger would be a non-magical variant. The theurge would be an armorless cleric with a wide variety of spells. Their focus could be summoning and/or controlling magic. This include a necromancer theme for the evil ones. Witchblades would be primarily magic using fighters as paladins could be considered blessed warriors. Practically every bard I've seen played was a romancing rogue that magically charmed their audience, so that works for me. I wasn't able to really come up with a cleric / thief concept that didn't already fall into "priest of thieves" territory. I've ignored X/Y vs Y/X comparisons.That would be too nuanced an approach. That said, I have leaned toward the fighter or non-magical class as the base with the second class as an addition. [/QUOTE]
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