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Rebuild 1E...
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<blockquote data-quote="Remathilis" data-source="post: 5040286" data-attributes="member: 7635"><p>Well, since you put it THAT way...</p><p></p><p>Start with BF.</p><p>Add Gnome, Half-Elf, Half-Orc and Half-Ogre races. Allow a bit more Multi-classing options than F/Mu (I'd like F/Th, Mu/Thf as well).</p><p>Add a Ranger, Paladin, Druid, Illusionist, Bard, Monk, and Assassin class. </p><p>Add 7th-9th level Mu Spells, 7th level Cleric Spells. Fluff out both lists. </p><p>Allow Clerics spells at first level. </p><p>Give magic-users a bonus spell per plus of Int (13-15 1st level, 16-17 2nd, 18 3rd). Give thieves bonus to PP, OL, RT, MS, and Hd based on Dex plus (+1=5%). </p><p>Give races bonuses to thief skills. Allow Backstab multiplier to increase with level.</p><p>Add a simple skill system to the game, something a cross between secondary skills and non-weapon proficiencies.</p><p>Allow Fighters something akin to weapon-specialization.</p><p>Expand the Monster's Section to include a LOT more monsters, including more complex ones like liches, demons, and such. </p><p>Give monsters some additional info (Int, Alignment)</p><p>Add a lot of magic-items, I actually would borrow 3e's "plused" system (flaming = +1, etc) but not assign costs to items.</p><p>Add some additional situational bonuses (higher ground, flanking) to combat, allow some simple fighter combat options (dual-wielding, parry, smash, disarm, grapple, trip, etc). </p><p>Add back the 9 alignments.</p><p></p><p>You can go further if you want (adding back 1e racial traits, for example) but honestly I could run for YEARS off something this simple.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5040286, member: 7635"] Well, since you put it THAT way... Start with BF. Add Gnome, Half-Elf, Half-Orc and Half-Ogre races. Allow a bit more Multi-classing options than F/Mu (I'd like F/Th, Mu/Thf as well). Add a Ranger, Paladin, Druid, Illusionist, Bard, Monk, and Assassin class. Add 7th-9th level Mu Spells, 7th level Cleric Spells. Fluff out both lists. Allow Clerics spells at first level. Give magic-users a bonus spell per plus of Int (13-15 1st level, 16-17 2nd, 18 3rd). Give thieves bonus to PP, OL, RT, MS, and Hd based on Dex plus (+1=5%). Give races bonuses to thief skills. Allow Backstab multiplier to increase with level. Add a simple skill system to the game, something a cross between secondary skills and non-weapon proficiencies. Allow Fighters something akin to weapon-specialization. Expand the Monster's Section to include a LOT more monsters, including more complex ones like liches, demons, and such. Give monsters some additional info (Int, Alignment) Add a lot of magic-items, I actually would borrow 3e's "plused" system (flaming = +1, etc) but not assign costs to items. Add some additional situational bonuses (higher ground, flanking) to combat, allow some simple fighter combat options (dual-wielding, parry, smash, disarm, grapple, trip, etc). Add back the 9 alignments. You can go further if you want (adding back 1e racial traits, for example) but honestly I could run for YEARS off something this simple. [/QUOTE]
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