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Rebuilding 3e (3.75 if you will) - My Rendition, a work in progress
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<blockquote data-quote="airwalkrr" data-source="post: 3980014" data-attributes="member: 12460"><p><strong>Monsters</strong></p><p></p><p>1. Monster types reduced to a more manageable number. We could probably get along fine with simple types such as natural, magical, and supernatural. Natural creatures have no innate magic and finite lifespans. Magical creatures have innate magic but finite lifespans. Supernatural creatures have innate magic and infinite lifespans. The creature types can be differentiated using subtypes when necessary. Humans, elves, and bears, for instance, would be natural creatures. Dragons, mind flayers, and lycanthropes would be magical creatures. The undead, demons, and elementals would be supernatural creatures.</p><p>[sblock=For those desiring a more thorough examination of this idea...]</p><p><strong>Natural Type:</strong> A natural creature has no innate magic to it, though it may still be spectacular in other regards. Creatures of this type have no spell-like or supernatural abilities, save for those granted by any character class they may have.</p><p><em>Features:</em> A natural creature has the following features.</p><p>-d8 Hit Dice, or by character class.</p><p>-Base attack bonus equal to 1/2 total Hit Dice (as wizard), or by character class.</p><p>-One good saving throw (varies), or by character class.</p><p>-Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, or by character class.</p><p><em>Traits:</em> A natural creature possesses the following traits (unless otherwise noted in the creature's entry).</p><p>-Proficient with all simple weapons, or by character class.</p><p>-Proficient with whatever type of armor it is described as wearing, or by character class. If a natural creature does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Natural creatures not indicated as wearing armor are not proficient with armor. Natural creatures are proficient with shields if they are proficient with any type of armor.</p><p>-Natural creatures breathe, eat, and sleep.</p><p></p><p><strong>Magical Type:</strong> Magical creatures are often similar to natural creatures, but they possess some innate spell-like and/or supernatural abilities and possibly spellcasting.</p><p><em>Features:</em> A magical creature has the following features.</p><p>-d10 Hit Dice.</p><p>-Base attack bonus equal to 3/4 total Hit Dice (as cleric).</p><p>-Two good saving throws (varies).</p><p>-Skill points equal to (4 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, or by character class.</p><p><em>Traits:</em> A magical creature possesses the following traits (unless otherwise noted in the creature's entry).</p><p>-Proficient with all simple weapons and any weapons mentioned in its entry.</p><p>-Proficient with whatever type of armor it is described as wearing. If a magical creature does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Magical creatures not indicated as wearing armor are not proficient with armor. Magical creatures are proficient with shields if they are proficient with any type of armor.</p><p>-Magical creatures breathe, eat, and sleep, unless otherwise indicated.</p><p></p><p><strong>Supernatural Type:</strong> Supernatural creatures possess innate magical abilities like magical creatures, however, unlike magical creatures, they live indefinitely unless slain or destroyed.</p><p><em>Features:</em> A supernatural creature has the following features.</p><p>-d12 Hit Dice.</p><p>-Base attack bonus equal to total Hit Dice (as fighter).</p><p>-Good Fortitude, Reflex, and Will saves.</p><p>-Skill points equal to (6 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, or by character class.</p><p><em>Traits:</em> A supernatural possesses the following traits (unless otherwise noted in the creature's entry).</p><p>-Proficient with all simple weapons and martial weapons and any weapons mentioned in its entry.</p><p>-Proficient with whatever type of armor it is described as wearing. If a supernatural creature does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Supernatural creatures not indicated as wearing armor are not proficient with armor. Supernatural creatures are proficient with shields if they are proficient with any type of armor.</p><p>-Supernatural creatures rarely need to eat or sleep, but some need to breathe.</p><p></p><p><strong>Example creatures from the Monster Manual</strong></p><p>Natural: animals, centaur, dwarf, ettin, hill giant, griffon, oozes, orc, roc, vermin</p><p>Magical: aboleth, aranea, dragons, hydra, storm giant, golems, sprites, unicorn</p><p>Supernatural: angels, demons, devils, elementals, ghouls, mephits, shadows, zombies[/sblock]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3980014, member: 12460"] [b]Monsters[/b] 1. Monster types reduced to a more manageable number. We could probably get along fine with simple types such as natural, magical, and supernatural. Natural creatures have no innate magic and finite lifespans. Magical creatures have innate magic but finite lifespans. Supernatural creatures have innate magic and infinite lifespans. The creature types can be differentiated using subtypes when necessary. Humans, elves, and bears, for instance, would be natural creatures. Dragons, mind flayers, and lycanthropes would be magical creatures. The undead, demons, and elementals would be supernatural creatures. [sblock=For those desiring a more thorough examination of this idea...] [B]Natural Type:[/B] A natural creature has no innate magic to it, though it may still be spectacular in other regards. Creatures of this type have no spell-like or supernatural abilities, save for those granted by any character class they may have. [i]Features:[/i] A natural creature has the following features. -d8 Hit Dice, or by character class. -Base attack bonus equal to 1/2 total Hit Dice (as wizard), or by character class. -One good saving throw (varies), or by character class. -Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, or by character class. [i]Traits:[/i] A natural creature possesses the following traits (unless otherwise noted in the creature's entry). -Proficient with all simple weapons, or by character class. -Proficient with whatever type of armor it is described as wearing, or by character class. If a natural creature does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Natural creatures not indicated as wearing armor are not proficient with armor. Natural creatures are proficient with shields if they are proficient with any type of armor. -Natural creatures breathe, eat, and sleep. [b]Magical Type:[/b] Magical creatures are often similar to natural creatures, but they possess some innate spell-like and/or supernatural abilities and possibly spellcasting. [i]Features:[/i] A magical creature has the following features. -d10 Hit Dice. -Base attack bonus equal to 3/4 total Hit Dice (as cleric). -Two good saving throws (varies). -Skill points equal to (4 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, or by character class. [i]Traits:[/i] A magical creature possesses the following traits (unless otherwise noted in the creature's entry). -Proficient with all simple weapons and any weapons mentioned in its entry. -Proficient with whatever type of armor it is described as wearing. If a magical creature does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Magical creatures not indicated as wearing armor are not proficient with armor. Magical creatures are proficient with shields if they are proficient with any type of armor. -Magical creatures breathe, eat, and sleep, unless otherwise indicated. [b]Supernatural Type:[/b] Supernatural creatures possess innate magical abilities like magical creatures, however, unlike magical creatures, they live indefinitely unless slain or destroyed. [i]Features:[/i] A supernatural creature has the following features. -d12 Hit Dice. -Base attack bonus equal to total Hit Dice (as fighter). -Good Fortitude, Reflex, and Will saves. -Skill points equal to (6 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, or by character class. [i]Traits:[/i] A supernatural possesses the following traits (unless otherwise noted in the creature's entry). -Proficient with all simple weapons and martial weapons and any weapons mentioned in its entry. -Proficient with whatever type of armor it is described as wearing. If a supernatural creature does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Supernatural creatures not indicated as wearing armor are not proficient with armor. Supernatural creatures are proficient with shields if they are proficient with any type of armor. -Supernatural creatures rarely need to eat or sleep, but some need to breathe. [B]Example creatures from the Monster Manual[/B] Natural: animals, centaur, dwarf, ettin, hill giant, griffon, oozes, orc, roc, vermin Magical: aboleth, aranea, dragons, hydra, storm giant, golems, sprites, unicorn Supernatural: angels, demons, devils, elementals, ghouls, mephits, shadows, zombies[/sblock] [/QUOTE]
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