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Rebuilding 3e (3.75 if you will) - My Rendition, a work in progress
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<blockquote data-quote="Set" data-source="post: 3980777" data-attributes="member: 41584"><p>Some thoughts on the Spiked Chain;</p><p></p><p>I'm willing to suspend disbelief so far as to play in a game world with multi-tonned flying lizards that can breath cones of cold, but the Spiked Chain has always bugged me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'd cut it down to the non-Spiked Chain, aka the Chain.</p><p></p><p>The 'typical' Chain would have a weight on one end, that does 1d6 Bludgeoning damage, and a hook on the other, which does 1d4 Piercing and gives a +2 to Trip and Disarm attempts. It's pretty awesome, and a Chain of Medium size can be used as a Double Weapon at normal range, or a single weapon with 10 ft. Reach (it's just not long enough to be used as a Double Weapon *and* a Reach Weapon in the same round). In any event, it only threatens a 5 ft. area around the user, even if it is currently being used as a Reach weapon.</p><p></p><p>[Optional: Unlike a Reach polearm or longspear, the Chain would require at least 5 ft. of clearance around the user to be used as a Reach weapon.]</p><p></p><p>[Optional: Learning to use the Chain as a Double Weapon requires another feat, on top of the Exotic Weapon Proficiency feat.]</p><p></p><p>A Small sized characters Chain weapon does 1d4 B or 1d3 P and can't be used as a Reach Weapon in any event, it's just not big enough.</p><p></p><p>Either end of a Chain could be replaced with a weighted blade of some sort, and a blade replacing the weighted end would do 1d4 Slashing damage (as it lacks the same sort of support that a hand-held blade has when it is striking a target, and thus lacks the same force that a blunt weight is able to carry into the target). A blade replacing the smaller hooked end would do 1d4 Slashing as well, but lack the +2 bonus to Trip or Disarm.</p><p></p><p>Either end of the Chain could also be swapped out for the same attachment at the other end, making the weighted Chain have two ends that inflict 1d6 B or the more specialized 'Master's Chain*' have two ends that inflict 1d4 P and have +2 to Disarm / Trip attempts.</p><p></p><p>*Named after a warrior who removed the heavier weight, claiming that he'd rather 'master the battlefield' by keeping his enemies off-balance and stripped of their weapons than bludgeon them to submission with the 'graceless' heavier damaging weighted ends.</p><p></p><p>The Chain, regardless of attachments, would remain an Exotic Weapon, since it would still be an amazingly versatile choice.</p></blockquote><p></p>
[QUOTE="Set, post: 3980777, member: 41584"] Some thoughts on the Spiked Chain; I'm willing to suspend disbelief so far as to play in a game world with multi-tonned flying lizards that can breath cones of cold, but the Spiked Chain has always bugged me. :) I'd cut it down to the non-Spiked Chain, aka the Chain. The 'typical' Chain would have a weight on one end, that does 1d6 Bludgeoning damage, and a hook on the other, which does 1d4 Piercing and gives a +2 to Trip and Disarm attempts. It's pretty awesome, and a Chain of Medium size can be used as a Double Weapon at normal range, or a single weapon with 10 ft. Reach (it's just not long enough to be used as a Double Weapon *and* a Reach Weapon in the same round). In any event, it only threatens a 5 ft. area around the user, even if it is currently being used as a Reach weapon. [Optional: Unlike a Reach polearm or longspear, the Chain would require at least 5 ft. of clearance around the user to be used as a Reach weapon.] [Optional: Learning to use the Chain as a Double Weapon requires another feat, on top of the Exotic Weapon Proficiency feat.] A Small sized characters Chain weapon does 1d4 B or 1d3 P and can't be used as a Reach Weapon in any event, it's just not big enough. Either end of a Chain could be replaced with a weighted blade of some sort, and a blade replacing the weighted end would do 1d4 Slashing damage (as it lacks the same sort of support that a hand-held blade has when it is striking a target, and thus lacks the same force that a blunt weight is able to carry into the target). A blade replacing the smaller hooked end would do 1d4 Slashing as well, but lack the +2 bonus to Trip or Disarm. Either end of the Chain could also be swapped out for the same attachment at the other end, making the weighted Chain have two ends that inflict 1d6 B or the more specialized 'Master's Chain*' have two ends that inflict 1d4 P and have +2 to Disarm / Trip attempts. *Named after a warrior who removed the heavier weight, claiming that he'd rather 'master the battlefield' by keeping his enemies off-balance and stripped of their weapons than bludgeon them to submission with the 'graceless' heavier damaging weighted ends. The Chain, regardless of attachments, would remain an Exotic Weapon, since it would still be an amazingly versatile choice. [/QUOTE]
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