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Rebuilding a new monk (+)
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<blockquote data-quote="CreamCloud0" data-source="post: 8728115" data-attributes="member: 7034710"><p>So there’s been a bit of discussion on the monk in recent threads so i made this thread to facilitate a discussion how you would want to build a new monk and what should go into it, the poll is there help show what are the most popular concepts so vote for as many options as you want, they don’t have to be ‘all at once’ on a single execution of monk just ideas that are monk-y, change your votes if something else comes along, I’ve tried to put everything I could think of but I’ll add to the poll choices if something is suggested to me that isn’t too similar to anything already on the poll</p><p>This is a + thread for everyone’s fun so no crapping on other people’s ideas</p><p></p><p>I, personally think the monk should take the roll of less of a damage dealer and more someone who nullifies damage from the opposition, dodging blows, deflecting arrows and inflicting negative statuses on opponents, damage is more of a quantity over quality thing with them, hitting more times rather than dealing big damage.</p><p>I don’t really think there’s something to be said for the monk as a ‘spiritual warrior’ performing exorcisms or contacting spirits and the like</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8728115, member: 7034710"] So there’s been a bit of discussion on the monk in recent threads so i made this thread to facilitate a discussion how you would want to build a new monk and what should go into it, the poll is there help show what are the most popular concepts so vote for as many options as you want, they don’t have to be ‘all at once’ on a single execution of monk just ideas that are monk-y, change your votes if something else comes along, I’ve tried to put everything I could think of but I’ll add to the poll choices if something is suggested to me that isn’t too similar to anything already on the poll This is a + thread for everyone’s fun so no crapping on other people’s ideas I, personally think the monk should take the roll of less of a damage dealer and more someone who nullifies damage from the opposition, dodging blows, deflecting arrows and inflicting negative statuses on opponents, damage is more of a quantity over quality thing with them, hitting more times rather than dealing big damage. I don’t really think there’s something to be said for the monk as a ‘spiritual warrior’ performing exorcisms or contacting spirits and the like [/QUOTE]
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