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Rebuilding a new monk (+)
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<blockquote data-quote="Seramus" data-source="post: 8729104" data-attributes="member: 6812658"><p>I want Monk class features to ADD resources. I credit Treantmonk for summarizing it, but whenever almost any other class gains a new feature, it adds a resource to use them. Gain spellcasting? You also gain limited spell slots to use that feature. Gain something like action surge, form of dread, war priest attacks, or psionic energy dice? They each add limited uses.</p><p></p><p>The Monk <em>plunders its own resources</em>. It has so many abilities that all draw from the same pool, then you add Archetypes that often increase that drain. It's like a Rogue that can't use Sneak Attack after too much Cunning Action. Whatever changes are done to the Monk, whatever wins in the polls, this fundamental design issue needs to be corrected.</p></blockquote><p></p>
[QUOTE="Seramus, post: 8729104, member: 6812658"] I want Monk class features to ADD resources. I credit Treantmonk for summarizing it, but whenever almost any other class gains a new feature, it adds a resource to use them. Gain spellcasting? You also gain limited spell slots to use that feature. Gain something like action surge, form of dread, war priest attacks, or psionic energy dice? They each add limited uses. The Monk [I]plunders its own resources[/I]. It has so many abilities that all draw from the same pool, then you add Archetypes that often increase that drain. It's like a Rogue that can't use Sneak Attack after too much Cunning Action. Whatever changes are done to the Monk, whatever wins in the polls, this fundamental design issue needs to be corrected. [/QUOTE]
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