Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rebuilding a new monk (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 8729216" data-attributes="member: 6855114"><p>Personnaly, the monk as is function quite OK in my games. The only thing we added was wisdom bonuses to ki. That said. </p><p></p><p>The monk could be improved. </p><p>Adding a third action attack at level 13 and a third attack on flurry at level 17 would keep the monk on a good spot with the fighter. </p><p></p><p>A transformation we do consider is to transform the monk into a long rest class as the other martial types. Things could be going this way.</p><p>1) Flurry do not cost Ki. </p><p>2) Instead of dodging costing both a Ki and the action bonus, use a new skill, parry. At the cost of its reaction and a Ki point, the monk gains +4 AC until the start of its next turn</p><p>3) All ki are multiplied by three and are restored on long rest. Doing this would mean no ki for wisdom bonus. Thus not using ki on Flurry in 1.</p><p>4) increase the martial art die by one factor. D4 to d6, d6 to d8 and so on. The fact that TCoE made unarmed fighting style better that what the monk is doing is pure BS and a clear lack of respect for the class.</p><p>5) Add two more feats at level 6 and 10. </p><p>6) Allow monk to use weapons doing their Martial art die or their original damage of better from the get go. Adding more "monkish" weapon would also help. Kusarigama are really good weapons and fit the monk's theme but are absent of the PHB. It's a shame that so many martial art weapons are absent from the game when the monk is in the base game. This is an almost unforgivable oversight. </p><p>7) Add more feats that could fit the monk's theme. So far, mo k is the only class that benefits truly from only two or three feats and even then, because the monk is so MAD most players will not choose feat for their character until both de and wis are at 20. Only exception is the Mobile feat which all monks are taking. Even delaying ASI just to get it. Being able to add 10 feet and disengage on attacked target is too good an opportunity for the monk to pass on. The second most taken feat is tough... usually before starting pumping wisdom. </p><p></p><p>And that is about it. But I fear the class would become too strong. Or maybe not...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8729216, member: 6855114"] Personnaly, the monk as is function quite OK in my games. The only thing we added was wisdom bonuses to ki. That said. The monk could be improved. Adding a third action attack at level 13 and a third attack on flurry at level 17 would keep the monk on a good spot with the fighter. A transformation we do consider is to transform the monk into a long rest class as the other martial types. Things could be going this way. 1) Flurry do not cost Ki. 2) Instead of dodging costing both a Ki and the action bonus, use a new skill, parry. At the cost of its reaction and a Ki point, the monk gains +4 AC until the start of its next turn 3) All ki are multiplied by three and are restored on long rest. Doing this would mean no ki for wisdom bonus. Thus not using ki on Flurry in 1. 4) increase the martial art die by one factor. D4 to d6, d6 to d8 and so on. The fact that TCoE made unarmed fighting style better that what the monk is doing is pure BS and a clear lack of respect for the class. 5) Add two more feats at level 6 and 10. 6) Allow monk to use weapons doing their Martial art die or their original damage of better from the get go. Adding more "monkish" weapon would also help. Kusarigama are really good weapons and fit the monk's theme but are absent of the PHB. It's a shame that so many martial art weapons are absent from the game when the monk is in the base game. This is an almost unforgivable oversight. 7) Add more feats that could fit the monk's theme. So far, mo k is the only class that benefits truly from only two or three feats and even then, because the monk is so MAD most players will not choose feat for their character until both de and wis are at 20. Only exception is the Mobile feat which all monks are taking. Even delaying ASI just to get it. Being able to add 10 feet and disengage on attacked target is too good an opportunity for the monk to pass on. The second most taken feat is tough... usually before starting pumping wisdom. And that is about it. But I fear the class would become too strong. Or maybe not... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rebuilding a new monk (+)
Top