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Rebuilding a new monk (+)
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<blockquote data-quote="DND_Reborn" data-source="post: 8729934" data-attributes="member: 6987520"><p>Looking at the summary [USER=58172]@Yaarel[/USER] did, let's examine what we <em>already</em> have in the monk in 5E.</p><p></p><p>Now, I am going with (somewhat) what I think these options represent. BLUE = already present, RED = not there (or not there yet...).</p><p></p><p>It looks like the monk is already fairly what most people (here at least) seem to be looking for. The biggest issues and easiest fixes so far seem to be increase martial arts damage and give a bit more ki points since ki competes too much for everything monks do that is "cool".</p><p></p><p><span style="color: rgb(184, 49, 47)">Monk weapons usable with martial arts (66.7%)</span></p><p><span style="color: rgb(184, 49, 47)">Stances (43.3%)</span></p><p><span style="color: rgb(184, 49, 47)">Martial Maneuvers (43.3%)</span></p><p></p><p>I think these three aren't present because in many ways they might be too fiddly for 5E's design. However, I think adding maneuvers a la Battle Master would allow much of those three options.</p><p></p><p><strong>BASE CLASS = DECISIVELY POPULAR (63%+)</strong></p><p><span style="color: rgb(41, 105, 176)">Unarmored defense (86.7%)</span></p><p><span style="color: rgb(41, 105, 176)">Martial arts / martial artist (83.3% / 80.0%)</span></p><p><span style="color: rgb(41, 105, 176)">Improved speed (83.3%)</span></p><p><span style="color: rgb(41, 105, 176)">Improved mobility, jump, run up walls over water, etc. (76.7%)</span></p><p><span style="color: rgb(41, 105, 176)">Ki, non-magic (76.7%)</span></p><p><span style="color: rgb(41, 105, 176)">Ki, supernatural magic (73.3%)</span></p><p><span style="color: rgb(41, 105, 176)">Skirmisher (66.7%)</span></p><p><span style="color: rgb(184, 49, 47)">Monk weapons usable with martial arts (66.7%)</span></p><p></p><p><strong>SUBCLASS ARCHETYPES = POPULAR (40%+)</strong></p><p><span style="color: rgb(41, 105, 176)">Disabler, imposing conditions (60%)</span></p><p><span style="color: rgb(41, 105, 176)">Improved Saves (53.3%)</span></p><p><span style="color: rgb(184, 49, 47)">Stances (43.3%)</span></p><p><span style="color: rgb(184, 49, 47)">Martial Maneuvers (43.3%)</span></p><p><span style="color: rgb(41, 105, 176)">DPS, high damage dealing (40.0%)</span></p><p><span style="color: rgb(41, 105, 176)">Resistances and immunities (40.0%)</span></p><p>Spiritual Monk / Priest (40.0%)</p><p></p><p><strong>NON-DEFAULT OPTIONS = PROMINENT MINORITY (25%+)</strong></p><p><span style="color: rgb(41, 105, 176)">Stealth (36.7%)</span></p><p><span style="color: rgb(184, 49, 47)">Brawler / Boxer (33.3%)</span></p><p><span style="color: rgb(184, 49, 47)">Armor (26.7%)</span></p><p></p><p><strong>NOTE POLL OPTIONS WITH LESS SUPPORT (LESS THAN 25%)</strong></p><p><span style="color: rgb(184, 49, 47)">Tank / defense (23.3%)</span></p><p><span style="color: rgb(184, 49, 47)">Non-Monk martial weapons (16.7%)</span></p><p><span style="color: rgb(184, 49, 47)">Straight-up magic (16.7%)</span></p><p><span style="color: rgb(184, 49, 47)">Other, please comment / something else (10%) (6.7%)</span></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8729934, member: 6987520"] Looking at the summary [USER=58172]@Yaarel[/USER] did, let's examine what we [I]already[/I] have in the monk in 5E. Now, I am going with (somewhat) what I think these options represent. BLUE = already present, RED = not there (or not there yet...). It looks like the monk is already fairly what most people (here at least) seem to be looking for. The biggest issues and easiest fixes so far seem to be increase martial arts damage and give a bit more ki points since ki competes too much for everything monks do that is "cool". [COLOR=rgb(184, 49, 47)]Monk weapons usable with martial arts (66.7%) Stances (43.3%) Martial Maneuvers (43.3%)[/COLOR] I think these three aren't present because in many ways they might be too fiddly for 5E's design. However, I think adding maneuvers a la Battle Master would allow much of those three options. [B]BASE CLASS = DECISIVELY POPULAR (63%+)[/B] [COLOR=rgb(41, 105, 176)]Unarmored defense (86.7%) Martial arts / martial artist (83.3% / 80.0%) Improved speed (83.3%) Improved mobility, jump, run up walls over water, etc. (76.7%) Ki, non-magic (76.7%) Ki, supernatural magic (73.3%) Skirmisher (66.7%)[/COLOR] [COLOR=rgb(184, 49, 47)]Monk weapons usable with martial arts (66.7%)[/COLOR] [B]SUBCLASS ARCHETYPES = POPULAR (40%+)[/B] [COLOR=rgb(41, 105, 176)]Disabler, imposing conditions (60%) Improved Saves (53.3%)[/COLOR] [COLOR=rgb(184, 49, 47)]Stances (43.3%) Martial Maneuvers (43.3%)[/COLOR] [COLOR=rgb(41, 105, 176)]DPS, high damage dealing (40.0%) Resistances and immunities (40.0%)[/COLOR] Spiritual Monk / Priest (40.0%) [B]NON-DEFAULT OPTIONS = PROMINENT MINORITY (25%+)[/B] [COLOR=rgb(41, 105, 176)]Stealth (36.7%)[/COLOR] [COLOR=rgb(184, 49, 47)]Brawler / Boxer (33.3%) Armor (26.7%)[/COLOR] [B]NOTE POLL OPTIONS WITH LESS SUPPORT (LESS THAN 25%)[/B] [COLOR=rgb(184, 49, 47)]Tank / defense (23.3%) Non-Monk martial weapons (16.7%) Straight-up magic (16.7%) Other, please comment / something else (10%) (6.7%)[/COLOR] [/QUOTE]
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