Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rebuilding a new monk (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8734040" data-attributes="member: 6987520"><p>You certainly don't <em>have to</em>. In our games the only two house-rules for monks are:</p><p></p><p>1. Martial Arts damage is one die better. We did this just to encourage them to actually use unarmed strikes instead of monk weapons. It is only an average of +1 damage, so losing it really wouldn't bother me, either.</p><p></p><p>2. Unarmored Movement - Monks can use their reaction to stand if prone. The classic roll/kick-up (?) when a martial artist is knocked down.</p><p></p><p>That's it. We played an all monk game until 7th level without adding extra ki or better AC and it was a ton of fun.</p><p></p><p>YMMV, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Pfft!</p><p></p><p>Monks are great equally outside of combat as good or better than other martial classes--everyone has their best "thing" of course. Step of the Wind alone is great for exploration challenges. And as I pointed out, Monks have AC relatively (+1/-1) on par with other PCs of the same level other than the plate wearing heavy armor types; but that 1500 gp investment is pretty heavy in most games IME.</p><p></p><p>Again, YMMV, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My point is there is a lot that <em>could</em> be done, but I've seen several monks in my own games and others and people having been enjoying them feeling like they can contribute, etc. as well as pretty much any one else.</p><p></p><p>Once more, YMMV, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8734040, member: 6987520"] You certainly don't [I]have to[/I]. In our games the only two house-rules for monks are: 1. Martial Arts damage is one die better. We did this just to encourage them to actually use unarmed strikes instead of monk weapons. It is only an average of +1 damage, so losing it really wouldn't bother me, either. 2. Unarmored Movement - Monks can use their reaction to stand if prone. The classic roll/kick-up (?) when a martial artist is knocked down. That's it. We played an all monk game until 7th level without adding extra ki or better AC and it was a ton of fun. YMMV, of course. :) Pfft! Monks are great equally outside of combat as good or better than other martial classes--everyone has their best "thing" of course. Step of the Wind alone is great for exploration challenges. And as I pointed out, Monks have AC relatively (+1/-1) on par with other PCs of the same level other than the plate wearing heavy armor types; but that 1500 gp investment is pretty heavy in most games IME. Again, YMMV, of course. :) My point is there is a lot that [I]could[/I] be done, but I've seen several monks in my own games and others and people having been enjoying them feeling like they can contribute, etc. as well as pretty much any one else. Once more, YMMV, of course. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rebuilding a new monk (+)
Top