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Rebuilding d20 Modern for YotZ: Reloaded
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 6168353" data-attributes="member: 6390"><p>OK, after some talking, we're juggling around maybe Wounds/Vitality, but at the same time I like the abstractness of the HP system.</p><p></p><p>BUT...</p><p></p><p>Con score is being considered that it might be starting HP, with either a roll or a set amount +Con bonus per level. Also 4+Con is the amount of time until someone starts suffering serious effects from a bite. Of course, you go downhill pretty damn fast.</p><p></p><p>Dex is still messing me up though.</p><p></p><p>However we did talk it out and figure that instead of generic things, it'll be tied to the classes and their talent trees.</p><p></p><p>That's another thing to work on. Talent trees and AP use. Talent trees as they stand right now just plain suck, and some of them aren't even valid for a setting like Year of the Zombie, so that leaves me with a complete redesign. And that's what I actually like to do.</p><p></p><p>Wolvorine actually pointed out that we'll have to look closely at the vehicle combat rules. We don't want to go all Twilight 2000 on our players, but we need to have vehicle facing (maybe even character facing) as well as locational damage that makes sense. (Might have to crib a bit from Battletech)</p><p></p><p>One thing I want to stress is that we aren't getting away from saying flat out: "YotZ is a game where military hardware is a goal for PC's, not an end game problem" because what's a zombie apocalypse without an M1A3 Abrams MBT to run over zombies with? After all, we all know the big weakness: Gasoline.</p><p></p><p>We're also not going to release until the following are done: Independence Day Massacre: Reloaded, Rockets Red Glare, Hold At All Costs: Zero, Slavers, Traders, Raiders, Crazies, and Quickshots: YotZ.</p><p></p><p>That way we've got a nice spread of projects that will come out for supporting the game.</p><p></p><p>Which is another reason why we're keeping the alterations as low as we can.</p><p></p><p>Speaking of building: NPC's might have a bit different of a take. No more of this "30 minutes to build an NPC that's going to get shot in the face in the first round" but more "These stats, add this "threat" to them and GO!" type building. That's always been a weakness of the d20 system is it takes forever to make an NPC or monster.</p><p></p><p>Right now we're wavering between Armor as DR and Armor as AC and Armor as minor AC and DR. But where it's going to go is probably going to be in Playtest.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 6168353, member: 6390"] OK, after some talking, we're juggling around maybe Wounds/Vitality, but at the same time I like the abstractness of the HP system. BUT... Con score is being considered that it might be starting HP, with either a roll or a set amount +Con bonus per level. Also 4+Con is the amount of time until someone starts suffering serious effects from a bite. Of course, you go downhill pretty damn fast. Dex is still messing me up though. However we did talk it out and figure that instead of generic things, it'll be tied to the classes and their talent trees. That's another thing to work on. Talent trees and AP use. Talent trees as they stand right now just plain suck, and some of them aren't even valid for a setting like Year of the Zombie, so that leaves me with a complete redesign. And that's what I actually like to do. Wolvorine actually pointed out that we'll have to look closely at the vehicle combat rules. We don't want to go all Twilight 2000 on our players, but we need to have vehicle facing (maybe even character facing) as well as locational damage that makes sense. (Might have to crib a bit from Battletech) One thing I want to stress is that we aren't getting away from saying flat out: "YotZ is a game where military hardware is a goal for PC's, not an end game problem" because what's a zombie apocalypse without an M1A3 Abrams MBT to run over zombies with? After all, we all know the big weakness: Gasoline. We're also not going to release until the following are done: Independence Day Massacre: Reloaded, Rockets Red Glare, Hold At All Costs: Zero, Slavers, Traders, Raiders, Crazies, and Quickshots: YotZ. That way we've got a nice spread of projects that will come out for supporting the game. Which is another reason why we're keeping the alterations as low as we can. Speaking of building: NPC's might have a bit different of a take. No more of this "30 minutes to build an NPC that's going to get shot in the face in the first round" but more "These stats, add this "threat" to them and GO!" type building. That's always been a weakness of the d20 system is it takes forever to make an NPC or monster. Right now we're wavering between Armor as DR and Armor as AC and Armor as minor AC and DR. But where it's going to go is probably going to be in Playtest. [/QUOTE]
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