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Rebuilding d20 Modern for YotZ: Reloaded
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 6168693" data-attributes="member: 6390"><p>All right, it looks like we're going with all new artwork, and the flavor text will be new and different. We'll probably still include the iconics.</p><p></p><p>We've decided to do various level playtests once we get done. One thing that needs to be done is high level play.</p><p></p><p>And important thing me and Wolvorine talked about was the fact that by Year 2 you're finding them in either odd spots, torpid until it's too late, or you're finding huge mobs of them, sometimes numbering in the thousands.</p><p></p><p>Sure, you're 20th level, but it's still going to be ugly. And there's things like Cordelia out there who'll be happy to cut you into pieces.</p><p></p><p>There's also the Apocalypse Guard, but that's part of the overarching meta-plot that we're tenatively calling "Better to rule in Hell..." that's going to be in the later products we're brainstorming.</p><p></p><p>The archive ZIP file contained a lot of stuff that never saw publication light, like Hold At All Costs II and Hold At All Costs III, Rocket's Red Glare, stuff for the major power groups, minor power groups, stuff like that, so it looks like me and Wolvorine have a LOT of work to do on things.</p><p></p><p>We've definitely decided to go ahead and finish at least the basics before even thinking about releasing the core book. We're talking Marauders, Fleshmongers, Traders, Crazies, and Havens, that way the book comes out with supplement support, along with Eat the Rich, Rocket's Red Glare, Independence Day Massacre, and Hold At All Costs: Zero.</p><p></p><p>On the mechanics front, we've also figured a few things.</p><p></p><p></p><ul> <li data-xf-list-type="ul">At least 3 different talent trees applicable to the zombie apocalypse per character. Then 2-8 'generic talent trees' that everyone can grab from that are applicable to the zombie apocalypse.</li> <li data-xf-list-type="ul">Vehicles right in the main book, along with adapting the d20 Future gadget ruling to vehicles.</li> <li data-xf-list-type="ul">Reputation affects everything from barter checks to diplomacy checks to intimidation checks to HEY! FREE STUFF!</li> <li data-xf-list-type="ul">Continuing with the S.A.L.U.T.E. system seen in Hold At All Costs: One</li> <li data-xf-list-type="ul">Four stat-blocks in addition to 'roll generation' that way people can choose. There's going to be the standard one, the sub-standard one, the Heroic one, and of course, the Epic one. WHy Epic? Well, because playing in YotZ you can still challenge Epic characters. We've playtested with a group who had no stats lower than 16 and as high as 24. TPK trying to raid the hospital when an idiot opened the door to the ER waiting room.</li> <li data-xf-list-type="ul">Mass combat rules, mostly pulled from HAAC</li> <li data-xf-list-type="ul">Adding in the new military vehicles, gear, and weapons.</li> <li data-xf-list-type="ul">Finishing a locations book. Probably going to be free with the Core Book for the first 30-45 days.</li> <li data-xf-list-type="ul">Archetype pages with sample characters. Thinking like SR2E pages.</li> <li data-xf-list-type="ul">New scavenging system. Wolvorine and I are trying to decide on making it more abstract or more exacting. We don't want to go all Twilight 2000 on you.</li> <li data-xf-list-type="ul">CMB and CMD from the Pathfinder d20 system will probably be put into use. And armor will affect CMD. Interceptor Body Armor has lots of stuff for a zombie to grab, and that's going to make up close fighting a pain in the ass.</li> <li data-xf-list-type="ul">Variable level skill checks, like shown in HAAC:1. That way a minor failure won't screw the group.</li> <li data-xf-list-type="ul">More than a +2 bonus when another person is helping out. We're still debating on just how far, but +2 would be for an assistant with no training at all.</li> <li data-xf-list-type="ul">Discussing ditching alignment and the like. Modern day is a bit more complicated.</li> <li data-xf-list-type="ul">Ranges will be approximately tripled for firearms.</li> <li data-xf-list-type="ul">Condition of equipment will be added in.</li> </ul><p></p><p></p><p>It's funny. All of this, and all we've really done is go over our backlogs and any d20 SRD we can get our hands on for variable stuff that might work out.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 6168693, member: 6390"] All right, it looks like we're going with all new artwork, and the flavor text will be new and different. We'll probably still include the iconics. We've decided to do various level playtests once we get done. One thing that needs to be done is high level play. And important thing me and Wolvorine talked about was the fact that by Year 2 you're finding them in either odd spots, torpid until it's too late, or you're finding huge mobs of them, sometimes numbering in the thousands. Sure, you're 20th level, but it's still going to be ugly. And there's things like Cordelia out there who'll be happy to cut you into pieces. There's also the Apocalypse Guard, but that's part of the overarching meta-plot that we're tenatively calling "Better to rule in Hell..." that's going to be in the later products we're brainstorming. The archive ZIP file contained a lot of stuff that never saw publication light, like Hold At All Costs II and Hold At All Costs III, Rocket's Red Glare, stuff for the major power groups, minor power groups, stuff like that, so it looks like me and Wolvorine have a LOT of work to do on things. We've definitely decided to go ahead and finish at least the basics before even thinking about releasing the core book. We're talking Marauders, Fleshmongers, Traders, Crazies, and Havens, that way the book comes out with supplement support, along with Eat the Rich, Rocket's Red Glare, Independence Day Massacre, and Hold At All Costs: Zero. On the mechanics front, we've also figured a few things. [list] [*]At least 3 different talent trees applicable to the zombie apocalypse per character. Then 2-8 'generic talent trees' that everyone can grab from that are applicable to the zombie apocalypse. [*]Vehicles right in the main book, along with adapting the d20 Future gadget ruling to vehicles. [*]Reputation affects everything from barter checks to diplomacy checks to intimidation checks to HEY! FREE STUFF! [*]Continuing with the S.A.L.U.T.E. system seen in Hold At All Costs: One [*]Four stat-blocks in addition to 'roll generation' that way people can choose. There's going to be the standard one, the sub-standard one, the Heroic one, and of course, the Epic one. WHy Epic? Well, because playing in YotZ you can still challenge Epic characters. We've playtested with a group who had no stats lower than 16 and as high as 24. TPK trying to raid the hospital when an idiot opened the door to the ER waiting room. [*]Mass combat rules, mostly pulled from HAAC [*]Adding in the new military vehicles, gear, and weapons. [*]Finishing a locations book. Probably going to be free with the Core Book for the first 30-45 days. [*]Archetype pages with sample characters. Thinking like SR2E pages. [*]New scavenging system. Wolvorine and I are trying to decide on making it more abstract or more exacting. We don't want to go all Twilight 2000 on you. [*]CMB and CMD from the Pathfinder d20 system will probably be put into use. And armor will affect CMD. Interceptor Body Armor has lots of stuff for a zombie to grab, and that's going to make up close fighting a pain in the ass. [*]Variable level skill checks, like shown in HAAC:1. That way a minor failure won't screw the group. [*]More than a +2 bonus when another person is helping out. We're still debating on just how far, but +2 would be for an assistant with no training at all. [*]Discussing ditching alignment and the like. Modern day is a bit more complicated. [*]Ranges will be approximately tripled for firearms. [*]Condition of equipment will be added in. [/list] It's funny. All of this, and all we've really done is go over our backlogs and any d20 SRD we can get our hands on for variable stuff that might work out. [/QUOTE]
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