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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rebuilding the Battle Sorcerer
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<blockquote data-quote="Khaalis" data-source="post: 1505744" data-attributes="member: 2167"><p>I agree with Nifft overall. The Battle Sorcerer is a balanced variant in its design - as is. The costs to the class vs. the benefits acquired, bring it more into line as a hybrid class. Their limited spell selection, lack of special abilities, restriction to light armor still makes them less powerful than a cleric overall, but makes them more well rounded and able to offer more to a party than their limited spell repertoire. I do not see a necessity to alter the HD of any other class with the use of the Battle Sorcerer. However, with that said – you “could” use the same premise for a Battle Wizard if you so chose for the campaign – but that would depend on the style of play you are looking for.</p><p></p><p>As for some of your other questions – if you have read any of my sorcerer threads you know that I personally hate the idea of sorcerer + familiar. I just feel that the familiar does not match the class flavor. One of my suggested changes if you really want the fury companion is to use something that makes more sense than an arcane ritual. It should be based on the sorcerers charismatic nature, which leads to using the Animal Companion mechanic rather than the “familiar”. Not ever sorcerer should be running around with a toad in their pocket. Sillyness! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Another option I am toying with and will propose soon in my own thread is a variant of the Paladin’s Pokemount ability – but for an animal companion style animal. It seems to be much more fitting that a sorcerer could summon such a companion than a paladin.</p><p></p><p>Hope my late night rambling helps some. JMHO.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1505744, member: 2167"] I agree with Nifft overall. The Battle Sorcerer is a balanced variant in its design - as is. The costs to the class vs. the benefits acquired, bring it more into line as a hybrid class. Their limited spell selection, lack of special abilities, restriction to light armor still makes them less powerful than a cleric overall, but makes them more well rounded and able to offer more to a party than their limited spell repertoire. I do not see a necessity to alter the HD of any other class with the use of the Battle Sorcerer. However, with that said – you “could” use the same premise for a Battle Wizard if you so chose for the campaign – but that would depend on the style of play you are looking for. As for some of your other questions – if you have read any of my sorcerer threads you know that I personally hate the idea of sorcerer + familiar. I just feel that the familiar does not match the class flavor. One of my suggested changes if you really want the fury companion is to use something that makes more sense than an arcane ritual. It should be based on the sorcerers charismatic nature, which leads to using the Animal Companion mechanic rather than the “familiar”. Not ever sorcerer should be running around with a toad in their pocket. Sillyness! ;) Another option I am toying with and will propose soon in my own thread is a variant of the Paladin’s Pokemount ability – but for an animal companion style animal. It seems to be much more fitting that a sorcerer could summon such a companion than a paladin. Hope my late night rambling helps some. JMHO. [/QUOTE]
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Rebuilding the Battle Sorcerer
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