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Rebuilding the Monk -- Mystic class posted!
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<blockquote data-quote="CRGreathouse" data-source="post: 2267383" data-attributes="member: 474"><p>I've decided that I want to rebuild the monk for my campaign. Too many of my players have problems with the class, and likewise I see the same sorts of problems. My players' main complaint is that the class lacks versatility, even in its 3.5 incarnation.</p><p></p><p>Now I'm searching for ideas on how best ot go about this redesign. My goals are as follows:</p><ul> <li data-xf-list-type="ul"> Many or most of the monk class abilities should become feats.</li> <li data-xf-list-type="ul"> The new monk class ("mystic") should grant bonus feats from a large list.</li> <li data-xf-list-type="ul"> A fighter should be able to qualify for most or all of the martial feats (those relating to unarmed combat).</li> <li data-xf-list-type="ul"> Such a fighter should rival or exceed the monk in combat ability, but lack its mystic features.</li> <li data-xf-list-type="ul"> The new monk should emphasize simple, regular design over slavish mimicry of the old monk class. I want the class table to look more like the fighter's than the druid's, at least as far as possible.</li> </ul><p></p><p>One of the ideas I had was to give the class a 'virtual' increase in base attack every fourth level (1, 5, 9, 13, 17) for the purpose of qualifying for feats. I want the fighters to be on a par with the mystic in unarmed combat (should both choose to follow that path), not to eclipse them.</p><p></p><p>Some aspects of the design should be simple: flurry of blows breaks down nicely into feats: -2/-2, -1/-1, etc. Some oddball abilities are harder: slow fall and so forth. I was thinking of adding a table of special abilities like those of the rogue or loremaster for these things.</p><p></p><p>Any thoughts on this process in general, ideas to help me through it, or critiques on my ideas thus far?</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 2267383, member: 474"] I've decided that I want to rebuild the monk for my campaign. Too many of my players have problems with the class, and likewise I see the same sorts of problems. My players' main complaint is that the class lacks versatility, even in its 3.5 incarnation. Now I'm searching for ideas on how best ot go about this redesign. My goals are as follows: [list][*] Many or most of the monk class abilities should become feats. [*] The new monk class ("mystic") should grant bonus feats from a large list. [*] A fighter should be able to qualify for most or all of the martial feats (those relating to unarmed combat). [*] Such a fighter should rival or exceed the monk in combat ability, but lack its mystic features. [*] The new monk should emphasize simple, regular design over slavish mimicry of the old monk class. I want the class table to look more like the fighter's than the druid's, at least as far as possible.[/list] One of the ideas I had was to give the class a 'virtual' increase in base attack every fourth level (1, 5, 9, 13, 17) for the purpose of qualifying for feats. I want the fighters to be on a par with the mystic in unarmed combat (should both choose to follow that path), not to eclipse them. Some aspects of the design should be simple: flurry of blows breaks down nicely into feats: -2/-2, -1/-1, etc. Some oddball abilities are harder: slow fall and so forth. I was thinking of adding a table of special abilities like those of the rogue or loremaster for these things. Any thoughts on this process in general, ideas to help me through it, or critiques on my ideas thus far? [/QUOTE]
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