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Rebuilding the World chapter 1: Recovery
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<blockquote data-quote="Jemal" data-source="post: 4393876" data-attributes="member: 9026"><p>[sblock=initiative]</p><p>Harpies</p><p>Sahar</p><p>Thedius</p><p>Jae</p><p>Albrak</p><p>Merduj</p><p>[/sblock]</p><p></p><p>Sahar and her mount charge forwards, lance driving into the shoulder of the harpy leader while Thaedius' spell flies wide, striking the building.</p><p></p><p>Jae moves forward, waiting (im?)patiently for the creatures to enter striking distance.</p><p>Meanwhile, Albrak and Merduj lash out with their magics, both striking the harpy on the rooftop, weakening and injuring it.</p><p></p><p>In response, that harpy dissapears back onto the rooftop while the other swoops down, coming in at Merduj. Jae is ready for her though, and even as she strikes the warlok, she is struck back painfully before she, too, flees to the rooftops, out of sight.</p><p>The harpy leader hisses at Sahar and grabs Sally to use as a Shield. As she does so, the haunting song filters down from the rooftops once more.</p><p><span style="color: brown">"Let us have the girl and you can go with your liiiives!"</span> Shrieks the leader.</p><p></p><p>[sblock=combat]</p><p>Need a new set of will-saves for a new harpy singing. To speed things up, here goes: </p><p><a href="http://invisiblecastle.com/roller/view/1672827/" target="_blank">Will saves vs DC17 Harpy Singing: Sahar, Thaedius, Jae, Albrak, Merduj (1d20+5=21, 1d20+5=10, 1d20+8=13, 1d20+5=6, 1d20+3=20)</a> Ouch.</p><p>Sahar and Merduj make it, the rest of you are captivated and unable to act unless Sahar countersong's again.</p><p>Halford - You don't have listed saves on your character sheet, so I had to guestimate. Please update your sheet to include saves.</p><p>Also, on second thought I probly should've asked you guys to include save bonuses in your Combat Stats anyways. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> *innocent whistle* ah well, minor oversight.</p><p></p><p>Harpy # 1 is using Sally for cover. +4 AC, and if you miss b/c of those 4 you hit Sally, so you may want to hold back on power attacks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Harpies 2 and 3 are out of sight on top of the building.</p><p></p><p>[code]</p><p>XX.1..XX</p><p>XX.s..XX</p><p>XXSS..XX</p><p>XXSS..XX</p><p>XX....XX</p><p>XX....XX</p><p>XX....XX32</p><p>XX....XXXXXXXX</p><p>...SSM...J.....</p><p>...SST....A...W.</p><p>...............</p><p>...............</p><p>X1....XXXXXXXX</p><p>[/code]</p><p>.=empty 5' square X=Building Wall 1=Harpy leader 2,3=Harpies s = Sally</p><p>S=Sahar T=Thadeius J=Jae M=Merduj A=Albrak W=William </p><p>*Keep in mind that mounted, Sahar fills the space of a large creature(the horse) You cannot see harpies three or two.[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 4393876, member: 9026"] [sblock=initiative] Harpies Sahar Thedius Jae Albrak Merduj [/sblock] Sahar and her mount charge forwards, lance driving into the shoulder of the harpy leader while Thaedius' spell flies wide, striking the building. Jae moves forward, waiting (im?)patiently for the creatures to enter striking distance. Meanwhile, Albrak and Merduj lash out with their magics, both striking the harpy on the rooftop, weakening and injuring it. In response, that harpy dissapears back onto the rooftop while the other swoops down, coming in at Merduj. Jae is ready for her though, and even as she strikes the warlok, she is struck back painfully before she, too, flees to the rooftops, out of sight. The harpy leader hisses at Sahar and grabs Sally to use as a Shield. As she does so, the haunting song filters down from the rooftops once more. [color=brown]"Let us have the girl and you can go with your liiiives!"[/color] Shrieks the leader. [sblock=combat] Need a new set of will-saves for a new harpy singing. To speed things up, here goes: [url=http://invisiblecastle.com/roller/view/1672827/]Will saves vs DC17 Harpy Singing: Sahar, Thaedius, Jae, Albrak, Merduj (1d20+5=21, 1d20+5=10, 1d20+8=13, 1d20+5=6, 1d20+3=20)[/url] Ouch. Sahar and Merduj make it, the rest of you are captivated and unable to act unless Sahar countersong's again. Halford - You don't have listed saves on your character sheet, so I had to guestimate. Please update your sheet to include saves. Also, on second thought I probly should've asked you guys to include save bonuses in your Combat Stats anyways. :) *innocent whistle* ah well, minor oversight. Harpy # 1 is using Sally for cover. +4 AC, and if you miss b/c of those 4 you hit Sally, so you may want to hold back on power attacks. ;) Harpies 2 and 3 are out of sight on top of the building. [code] XX.1..XX XX.s..XX XXSS..XX XXSS..XX XX....XX XX....XX XX....XX32 XX....XXXXXXXX ...SSM...J..... ...SST....A...W. ............... ............... X1....XXXXXXXX [/code] .=empty 5' square X=Building Wall 1=Harpy leader 2,3=Harpies s = Sally S=Sahar T=Thadeius J=Jae M=Merduj A=Albrak W=William *Keep in mind that mounted, Sahar fills the space of a large creature(the horse) You cannot see harpies three or two.[/sblock] [/QUOTE]
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