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Rebuilding the World chapter 1: Recovery
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<blockquote data-quote="Jemal" data-source="post: 4399620" data-attributes="member: 9026"><p>[sblock=Initiative Cycle]</p><p>Sahar</p><p>Thedius</p><p>Jae*</p><p>Albrak</p><p>Merduj</p><p>William*</p><p>Harpies</p><p>*=Captivated</p><p>[/sblock]</p><p></p><p>Sahar's powerful warhorse Jasper kicks the harpy square in the chest, sending it crashing to the ground several feet away, motionless.</p><p></p><p>Thaedius meanwhile has followed the crowd, and taps the nearest of them (Albrak) on the shoulder, freeing him from the harpies singing.</p><p></p><p>Albrak looks around for a moment, dizzy as he regains his bearings while Mardum sends a searing lance of sunlight to stab at the harpy still in the streets, as his sand-hand crushes down on the motionless harpy, ensuring that it's not going anywhere.</p><p></p><p>The harpy remaining on the street wails on the knight, though barely manages to scratch her.</p><p></p><p>[sblock=OOC/Combat]</p><p>Apologies Halford, I sometimes forget stuff like this, which is why I ask for combat stats in posts. </p><p>Voda: Just a note, but your attack was only accidentally correct. Your attack bonus and damage for eldritch blast are including your Point Blank Shot feat, and you were not within 30' of the harpy leader. Fortunately though, you ended up attacking H2 (who WAS within 30') b/c the leader died, and so got the +1 atk/damage. You also forgot the -4 for firing into melee (You do not have Precise Shot), though subtracting that 4 gets AC 21, which still hits.</p><p>It didn't matter this round, but keep circumstantial modifiers in mind in the future.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1677576/" target="_blank">club/club/claw/claw vs Sahar (1d20+7=20, 1d20+2=11, 1d20+2=14, 1d20+2=21, 1d6=2, 1d6=4, 1d3=1, 1d3=3)</a> one claw hits for 3 damage to Sahar.</p><p>Harpy Conditions: </p><p>H1: Dead H2: 20 H3:10 (-8 str, singing)</p><p></p><p>[code]</p><p>XX....XX</p><p>XX.E..XX</p><p>XX..s.XX</p><p>XXSS..XX</p><p>XXSS2.XX</p><p>XX....XX</p><p>XX....XX</p><p>XX....XX3</p><p>XX...WXXXXXXXX</p><p>.....M.TAJ.....</p><p>...............</p><p>...............</p><p>...............</p><p>X1....XXXXXXXX</p><p>[/code]</p><p>.=empty 5' square X=Building Wall 1=Harpy leader 2,3=Harpies s=Sally E=Earthen Grasp</p><p>S=Sahar T=Thadeius J=Jae M=Merduj A=Albrak W=William </p><p>*Keep in mind that mounted, Sahar fills the space of a large creature(the horse) You cannot see harpies three or two. </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 4399620, member: 9026"] [sblock=Initiative Cycle] Sahar Thedius Jae* Albrak Merduj William* Harpies *=Captivated [/sblock] Sahar's powerful warhorse Jasper kicks the harpy square in the chest, sending it crashing to the ground several feet away, motionless. Thaedius meanwhile has followed the crowd, and taps the nearest of them (Albrak) on the shoulder, freeing him from the harpies singing. Albrak looks around for a moment, dizzy as he regains his bearings while Mardum sends a searing lance of sunlight to stab at the harpy still in the streets, as his sand-hand crushes down on the motionless harpy, ensuring that it's not going anywhere. The harpy remaining on the street wails on the knight, though barely manages to scratch her. [sblock=OOC/Combat] Apologies Halford, I sometimes forget stuff like this, which is why I ask for combat stats in posts. Voda: Just a note, but your attack was only accidentally correct. Your attack bonus and damage for eldritch blast are including your Point Blank Shot feat, and you were not within 30' of the harpy leader. Fortunately though, you ended up attacking H2 (who WAS within 30') b/c the leader died, and so got the +1 atk/damage. You also forgot the -4 for firing into melee (You do not have Precise Shot), though subtracting that 4 gets AC 21, which still hits. It didn't matter this round, but keep circumstantial modifiers in mind in the future. [url=http://invisiblecastle.com/roller/view/1677576/]club/club/claw/claw vs Sahar (1d20+7=20, 1d20+2=11, 1d20+2=14, 1d20+2=21, 1d6=2, 1d6=4, 1d3=1, 1d3=3)[/url] one claw hits for 3 damage to Sahar. Harpy Conditions: H1: Dead H2: 20 H3:10 (-8 str, singing) [code] XX....XX XX.E..XX XX..s.XX XXSS..XX XXSS2.XX XX....XX XX....XX XX....XX3 XX...WXXXXXXXX .....M.TAJ..... ............... ............... ............... X1....XXXXXXXX [/code] .=empty 5' square X=Building Wall 1=Harpy leader 2,3=Harpies s=Sally E=Earthen Grasp S=Sahar T=Thadeius J=Jae M=Merduj A=Albrak W=William *Keep in mind that mounted, Sahar fills the space of a large creature(the horse) You cannot see harpies three or two. [/sblock] [/QUOTE]
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