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Rebutting a fallacy: why I await 5e (without holding my breath)
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<blockquote data-quote="Ron" data-source="post: 5611987" data-attributes="member: 1020"><p>I don't know, I believe Grognard is more usually associated with veterans, especially those who prefers old games. Personally, I am a rpg/ wargamer player since 1981. My rpg group are players from more less the same period whreas the guys which I usually play wargames are somewhat older, having start playing at the middle to late 70s. We are very fond of some old games, including Traveller you mentioned, and thus we consider ourselves grognards. You know, some prefer cruchier but most -- and by most I mean almost everyone -- moved to simpler systems. I was in love with crunch in the 80s, but I don't have time to waste anymore with something that I currently view as a barrier to my playing experience. I know how exciting crunch can be as I liked it a long time ago but I moved on. We like to play either simple SPI games from the 70s, before crunch destroyed the wargame industry, or some of newer designed games in which complexity is somewhat restricted to cards, keeping the play experience simpler. And yes, it seems that the euro game simplicity is doing a good job in rescuing wargaming a little bit.</p><p></p><p>Speaking of roleplaying games, we prefer playing RC D&D or AD&D because is simpler. However, Moongose Traveller, the current edition of the old game, is our preferred version. What Moongose did right when WotC failed at our eyes? They kept the game simple, true to its origins, mostly compatible with classic editions, and cleaned up the clumsy old rules with modern design. As a matter of fact, Traveller is a good exemple what WotC should do. Traveller core was always light (except for the dark NewEra edition), whereas supplements like Striker brought enjoyment to those who liked to design complex things more than actually roleplaying. The core book is fairly complete and presents a relatively light rule system that pleases players like me. However, crunch oriented fans can get their fix in several supplements that, I guess, make Rain of Steel happy.</p></blockquote><p></p>
[QUOTE="Ron, post: 5611987, member: 1020"] I don't know, I believe Grognard is more usually associated with veterans, especially those who prefers old games. Personally, I am a rpg/ wargamer player since 1981. My rpg group are players from more less the same period whreas the guys which I usually play wargames are somewhat older, having start playing at the middle to late 70s. We are very fond of some old games, including Traveller you mentioned, and thus we consider ourselves grognards. You know, some prefer cruchier but most -- and by most I mean almost everyone -- moved to simpler systems. I was in love with crunch in the 80s, but I don't have time to waste anymore with something that I currently view as a barrier to my playing experience. I know how exciting crunch can be as I liked it a long time ago but I moved on. We like to play either simple SPI games from the 70s, before crunch destroyed the wargame industry, or some of newer designed games in which complexity is somewhat restricted to cards, keeping the play experience simpler. And yes, it seems that the euro game simplicity is doing a good job in rescuing wargaming a little bit. Speaking of roleplaying games, we prefer playing RC D&D or AD&D because is simpler. However, Moongose Traveller, the current edition of the old game, is our preferred version. What Moongose did right when WotC failed at our eyes? They kept the game simple, true to its origins, mostly compatible with classic editions, and cleaned up the clumsy old rules with modern design. As a matter of fact, Traveller is a good exemple what WotC should do. Traveller core was always light (except for the dark NewEra edition), whereas supplements like Striker brought enjoyment to those who liked to design complex things more than actually roleplaying. The core book is fairly complete and presents a relatively light rule system that pleases players like me. However, crunch oriented fans can get their fix in several supplements that, I guess, make Rain of Steel happy. [/QUOTE]
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Rebutting a fallacy: why I await 5e (without holding my breath)
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