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Rebutting a fallacy: why I await 5e (without holding my breath)
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<blockquote data-quote="catastrophic" data-source="post: 5612967" data-attributes="member: 81381"><p>The idea that 3e was similating a heroic fantasy world is simply a rationalisation of knee-jerk 4e bashing. </p><p> </p><p>There's nothing smiulationist about buff stacking, or uberpowerful wizards who's player gets to monopolise the time his group spends playing. </p><p> </p><p>There's nothing simulationist about trip attacks or fighters being boring while barbarians are lsss boring. </p><p> </p><p>There's nothing simulationist about GMs having to do five times the work to make a fun encounter. </p><p> </p><p><em>There is nothing simulationist about the rope use skill</em>.</p><p> </p><p>The bitching about the powers system comes from a very negative place. Removing the powers system and re-enstating the kind of garbage that preceeded it would not result in a less 'samey' system, quite the opposite:</p><p> </p><p>After all, combat is far, far less versatile in 3e than it is in 4e. By better balancing the classes, the designers are able to do interesting, exciting, versatile things with them. While there are certainly duds and false starts in 4e class design, compare that to the endless mess of traps and OP casters you see in 3e design. </p><p> </p><p>4e combat is defined by the clases and monsters, and the extremly versatile, often unique mechanics they involve. Those mechanics work because they are reasonably balanced. As time goes on, the monster builds are getting better and better- but they work because they exist in a balanced context. </p><p> </p><p>3e combat is defined by buff stacking and the mega-turns of full progression casters. While 4e monsters are incresingly challenging and effective at their roles, in many versatile ways, 3e monsters are a pot luck of arbitary values and sudden death effects that tend to punish again, non-casters and fighter types, further aiding key classes in the monopolisation of time.</p><p> </p><p>You can all gab on about the amazing roleplaying you're doing when the joke-pcs are swinging their swords around, but the truth is that 4e doesn't take anything away from roleplaying, world building, or simulation. It just adds a lot of quality to combat.</p></blockquote><p></p>
[QUOTE="catastrophic, post: 5612967, member: 81381"] The idea that 3e was similating a heroic fantasy world is simply a rationalisation of knee-jerk 4e bashing. There's nothing smiulationist about buff stacking, or uberpowerful wizards who's player gets to monopolise the time his group spends playing. There's nothing simulationist about trip attacks or fighters being boring while barbarians are lsss boring. There's nothing simulationist about GMs having to do five times the work to make a fun encounter. [i]There is nothing simulationist about the rope use skill[/i]. The bitching about the powers system comes from a very negative place. Removing the powers system and re-enstating the kind of garbage that preceeded it would not result in a less 'samey' system, quite the opposite: After all, combat is far, far less versatile in 3e than it is in 4e. By better balancing the classes, the designers are able to do interesting, exciting, versatile things with them. While there are certainly duds and false starts in 4e class design, compare that to the endless mess of traps and OP casters you see in 3e design. 4e combat is defined by the clases and monsters, and the extremly versatile, often unique mechanics they involve. Those mechanics work because they are reasonably balanced. As time goes on, the monster builds are getting better and better- but they work because they exist in a balanced context. 3e combat is defined by buff stacking and the mega-turns of full progression casters. While 4e monsters are incresingly challenging and effective at their roles, in many versatile ways, 3e monsters are a pot luck of arbitary values and sudden death effects that tend to punish again, non-casters and fighter types, further aiding key classes in the monopolisation of time. You can all gab on about the amazing roleplaying you're doing when the joke-pcs are swinging their swords around, but the truth is that 4e doesn't take anything away from roleplaying, world building, or simulation. It just adds a lot of quality to combat. [/QUOTE]
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